Hello GT.
First of all, I want to say that I have read through the FAQs GT already has on this:
http://www.gametoast.com/forums/viewtop ... 05#p217405
And I kind of get it. What I want to do is take the all_inf_engineer's backpack and either a) eliminate it or b) make it invisible. I've opted for b, and I checked out what GT had to say on transparency. There's just one concern I have: all_inf_engineer only has one texture, which includes its entire body and the backpack.
Do I apply the same methods from the above tutorial, then select the parts of the backpack in the skin and set it as the alpha channel (or vice versa, I know how to work with Alpha channels themselves, but I've never applied them like this), or do I have to do something different?
EDIT: Wow. Nevermind, I tried just that, and it works beautifully.
Hex Editing Transparency
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Null_1138
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Hex Editing Transparency
Last edited by Null_1138 on Thu Oct 15, 2009 5:03 pm, edited 1 time in total.
- AceMastermind
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Re: Hex Editing Transparency
This is one of those "do first ask later" questions, since you say you know how to work with alpha channels then you already know that black is completely transparent and white is completely visible so you'll need to set the alpha channel up accordingly and it'll do what you want as long as transparency is enabled in the msh file.
- Maveritchell
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Re: Hex Editing Transparency
Except that you will now notice it suffers from transparency overlay problems anytime you stand next to something with an alpha texture (command posts, glass, lightsabers, shields, etc.).Null_1138 wrote:EDIT: Wow. Nevermind, I tried just that, and it works beautifully.
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Null_1138
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Re: Hex Editing Transparency
You talking about the Rhen Var ice caves / lightsabers problem?Maveritchell wrote:Except that you will now notice it suffers from transparency overlay problems anytime you stand next to something with an alpha texture (command posts, glass, lightsabers, shields, etc.).Null_1138 wrote:EDIT: Wow. Nevermind, I tried just that, and it works beautifully.
