Melee Headshot

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Melee Headshot

Post by Noobasaurus »

You have a lightsaber. You jump up and whack someone on the head. No critical indicator nor extra damage. Is it possible to have a headshot with a melee weapon? I think it should...just as a person will fall unconscious when you whack them on the head with a bat where if you whack them on the arm they will just get mad.
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Melee Headshot

Post by ShadowWing »

Yea, I understand what you mean. This kinda confused me as well. Maybe because it's not that hard or time consuming to kill an infantry unit with a lightsaber?
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Melee Headshot

Post by Anakin »

try a saberthrow XD

i was eagle eye (?) (Adlerauge zu deutsch), only playing a jedi XD

But i think your question was to have a critical indicator while fighting.

http://www.jedipedia.de/wiki/Lichtschwertkampf

If you look for Prxis you see, that there are no beat going to the head ;)
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Melee Headshot

Post by Dakota »

Noobasaurus wrote:You have a lightsaber. You jump up and whack someone on the head. No critical indicator nor extra damage. Is it possible to have a headshot with a melee weapon? I think it should...just as a person will fall unconscious when you whack them on the head with a bat where if you whack them on the arm they will just get mad.

i think i have done this before in darktimes, i used the militia elite and was playing ffa against a friend of mine. i jump attacked and did a headshot it would seem, but i am not sure because it usually one hit kills either way...

but if i unit did have extra health so that it wouldn't die in one hit then i'm not sure what to do.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Melee Headshot

Post by AQT »

If you really want to test this, then test it on a vehicle with a critical hit location, which is pretty much the same thing as a "head shot."

I think the perfect test subject for this would be the fighter tank. Use a Jedi unit, and attack the tank at full health once somewhere other than its critical hit location. Then take a screenshot of its health bar. Repeat this process using the same Jedi unit but a different tank that is at full health. This time attack its critical hit location once. Afterwards, you can compare the two health bars from your screenshots.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Melee Headshot

Post by CressAlbane »

^ Or count the number of hits to kill at each location.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Melee Headshot

Post by AQT »

You could do that, but it seems to be a slower and less precise process and has more room for human error.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Melee Headshot

Post by Dakota »

AQT wrote:human error.
(very loud ERRRM) (cough) missing (cough)
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Melee Headshot

Post by ShadowWing »

Kinda late, but:
Hidden/Spoiler:
In skeletor's new mod, which I'm beta-testing, a few saber wielding heroes have a buff that allows all their lightsaber attacks in a short period of time to have the same damage as a theoretical attack to the head region.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Melee Headshot

Post by Dakota »

ShadowWing wrote:Kinda late, but:
Hidden/Spoiler:
In skeletor's new mod, which I'm beta-testing, a few saber wielding heroes have a buff that allows all their lightsaber attacks in a short period of time to have the same damage as a theoretical attack to the head region.
a buff that makes lightsaber damage increase :O
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Melee Headshot

Post by skelltor »

They do? Which buff are you referring to, because as far as I know I could never get sabers to be affected by buffs.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Melee Headshot

Post by Dakota »

the above is what happened to me.
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Melee Headshot

Post by ShadowWing »

skelltor wrote:They do? Which buff are you referring to, because as far as I know I could never get sabers to be affected by buffs.
Dakota wrote: a buff that makes lightsaber damage increase :O
Hidden/Spoiler:
Yea, General Grievous, for example, has the Intimidation buff, and when I use it with the lightsaber attack, the forked symbol appears in the HUD, and the enemies die faster.

Or maybe it's because I use it with his Neuro Poison. Hmmm, I'll have to try that.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Melee Headshot

Post by skelltor »

Wouldn't it work to make a unit who can't move at all and test hitting his head with a lightsaber.

Offtopic General Grievous's Intimadation actualy works like a debuff rally, it decreases the enemy units health.
AcaelusThorne
Corporal
Corporal
Posts: 153
Joined: Tue Apr 26, 2011 3:30 am
Projects :: Republic Commando Side Mod
Games I'm Playing :: SWBII
xbox live or psn: No gamertag set

Re: Melee Headshot

Post by AcaelusThorne »

I am quite shure it is possible to do a headshot with a lightsaber.
Try out luke on heros vs. villans his jumpattack is doing more damage (usally one hit kills) when you hit the upper region off a enemy, while when you hit his arm in the air he still lives.
It could also be that you just hit more strikes when you are more acuratly so that you just miss one hit if you don t hit him directly. I don´t know much about damage dealing of lukes combo in jump attacks.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Melee Headshot

Post by kinetosimpetus »

Jump attacks simply do more damage.

Regular Attacks
Hidden/Spoiler:
[code]State("ATTACK1")
{

...

Attack()
{
DamageTime(5, 9, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}

...

}


State("ATTACK2")
{
...

Attack()
{
DamageTime(7, 12, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(300);
Push(3.0);
}

...

}

State("ATTACK3")
{

...

Attack()
{
DamageTime(4, 11, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}
Attack()
{
AttackID("Attack3-1");
DamageTime(19, 23, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(600);
Push(5.0);
}

...

}[/code]
Jump Attack
Hidden/Spoiler:
[code]State("JUMPATTACK_FALL")
{

...

Attack()
{
AttackId("JUMPATTACK");
DamageTime(0.33, 1.0, "FromAnim");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}

...

}

State("JUMPATTACK_END")
{

...

Attack()
{
AttackId("JUMPATTACK");
DamageTime(0, 6, "Frames");
DamageLength(1.75);
DamageWidth(1.25);
Damage(800);
Push(4.0);
}

...

}

State("JUMPATTACK_LAND")
{

...

Attack()
{
AttackId("JUMPATTACK");
DamageTime(0, 6, "Frames");
DamageLength(1.5);
DamageWidth(0.75);
Damage(800);
Push(4.0);
}

....

}[/code]
So Luke's 3 normal attacks average 600 damage each and the jump attack does 2400. If melee headshots were possible, the headshots would do 3 times the damage, so 1800 and 7200 would be the averages.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Melee Headshot

Post by Dakota »

he was refering to the jump attack, in no place did he mention the regular attack. he was a bit off in his facts though. lukes jump attack does one hit kill sometimes when its hero assault but it is because of the timing not the place it hits. the jump attack is set to do double damge in the combo file. it does double when the jump and land attack happen at the same time or at least very close. most of the time it is luck, like how i once did it 5 times in a row in ffa against a bunch of other people and then theres the time that i hit and then lag shield nullifies it.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Melee Headshot

Post by kinetosimpetus »

It never does double damage. It always does 2400 spread over 3 attacks. If they are close together, it might appear to be a single attack that does 1600, but it isn't.

Here's a better example.

Has anyone ever had a onehit onekill using Luke vs. a regular Stormtrooper, using the first or second regular attack, when the Stormy had full health? Stormies have 400 hp, Luke's first 2 attacks each do 300, so a single hit to the body would leave the Stormy alive with 100. Headshots do 3x the damage to infantry, hardcoded, so if an attack that does 300 damage is done to the unit's head, it takes 900 damage. That's enough to kill a Stormtrooper in one hit. Melee weapons can't do headshots, or we would have noticed onehit kills to soldiers with standard attacks on every Jedi.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Melee Headshot

Post by Dakota »

kinetosimpetus wrote:It never does double damage. It always does 2400 spread over 3 attacks. If they are close together, it might appear to be a single attack that does 1600, but it isn't.

Here's a better example.

Has anyone ever had a onehit onekill using Luke vs. a regular Stormtrooper, using the first or second regular attack, when the Stormy had full health? Stormies have 400 hp, Luke's first 2 attacks each do 300, so a single hit to the body would leave the Stormy alive with 100. Headshots do 3x the damage to infantry, hardcoded, so if an attack that does 300 damage is done to the unit's head, it takes 900 damage. That's enough to kill a Stormtrooper in one hit. Melee weapons can't do headshots, or we would have noticed onehit kills to soldiers with standard attacks on every Jedi.

once again i am not talking about regular attacks. it is a jump attack and also i said that the jump attack doesn't do headshots its just timing because of both the jump and land parts of the jump attack both do damage at the same time if you get it done right. this is tested and known by most people who use luke a lot online, not speculation. also the regular attack combo for luke is actually 4 attacks, the last one is split into 2 pieces.


Either way headshots with melee attacks aren't possible at all but yet you can one hit kill units with some melee attacks with timing or glitches in the combo file, like with luke sprint attack if you hit an enemy with the final part of the sprint attack while holding the backwards key it will usually one hit kill them unless your timing is a bit off or they dodge.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Melee Headshot

Post by Twilight_Warrior »

Hmmmmm...
What's actually in the odf, or some freak accident ingame...

Ya know what, I think I'm gonna side with Kinetos on this one.
Post Reply