I was jumped off the side specifically to test your death region

That's why its called a beta

If you're stupid and don't watch where you are going, you might fall through a hole and it will take two minutes to die.
Also, you know how if you hit someone with a rocket and they go flying but you don't get credit for the kill until they hit something (terrain, object, or region)?

Well if an AI were to shoot you with a rocket and you get blasted off the side, you aren't going to die until you hit the death region
I played it again and I made some observations about the UTAT
1) The UTAT's main cannon has a flaw where it can aim down and the cannon model can actually go through the UTAT model. Do you know what I'm talking about?

This can be solved by modifying the yaw limits in the UTAT odf
2) The AI seem to drive the UTAT to random places. They'll spin it around, start driving into a wall, move away from the battle, and of course (our favorite) falling off the edge

You need to do something so that the AI know what do do with it
And near the tower with the naboo fountains, I noticed that a nearby LAAT flew through those semi-cone towers and then dissapeared abruptly (sp?). You need to fix the animation for that particular LAAT so it flys above the towers and then goes out of sight before dissapearing.
==================
In the even that Elmo [in the future] protests and complains that he can not fix the UTAT problem, I would point out the fact that you can still fix the turret problem by fixing the yaw limits in the odf