ALDERAAN: CITY SQUARE (Final 1.0 Released!)
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Schizo
I've put in countless hubs and barriers for the bots to follow, and for the most part, they do follow them. But you can't expect for every bot to be perfect, and there are some flaws in the whole thing. So as much as I'd love for every bot to follow all the hubs and paths correctly, there's no way I can make it perfect. Putting hubs so the bots on the walkways can follow them only creates further problems, since the bots on the ground tend to want to run over to where I placed the hubs, despite the numerous barriers that I put up, just ignoring them, and then getting themselves stuck. Bots are stupid, and they're hard to make them the way you want them sometimes. The reason they clump together at the CPs is because bots have a tendency to actually defend a CP, if they see it as more vital than any of the other team's CPs.
In other words, the bots at the Plaza CP recognize their CP as more "important" and vital to the battle, so they want to defend it, rather than go and lead a full-on assault on the enemy's CPs. I've found no way to really prevent this, and the bots just don't want to follow the hubs.
So I did answer your question; I did put planning in, every hub is connected, every barrier is placed where bots tend to get stuck, and I spent numerous hours of tedious planning and laying it out, but the reason the bots are clumping together is because they don't want to follow them. So don't blame me for the bots' stupidity, because I still have yet to figure out their logic and why they want to ignore my orders...
But is it really all that bad that the map isn't completely fun anymore? No. Sure, it's a little annoying, but it's not like the map absolutely sucks because of it. Plus, I made this map originally meant to be a multiplayer map, not so much a singleplayer map... now can we just let it go? I tried to make the bot planning as good as I could get it, and I failed. That doesn't mean the map is completely bad... just the planning is...
In other words, the bots at the Plaza CP recognize their CP as more "important" and vital to the battle, so they want to defend it, rather than go and lead a full-on assault on the enemy's CPs. I've found no way to really prevent this, and the bots just don't want to follow the hubs.
So I did answer your question; I did put planning in, every hub is connected, every barrier is placed where bots tend to get stuck, and I spent numerous hours of tedious planning and laying it out, but the reason the bots are clumping together is because they don't want to follow them. So don't blame me for the bots' stupidity, because I still have yet to figure out their logic and why they want to ignore my orders...
But is it really all that bad that the map isn't completely fun anymore? No. Sure, it's a little annoying, but it's not like the map absolutely sucks because of it. Plus, I made this map originally meant to be a multiplayer map, not so much a singleplayer map... now can we just let it go? I tried to make the bot planning as good as I could get it, and I failed. That doesn't mean the map is completely bad... just the planning is...
- EraOfDesann
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Ace_Azzameen_5
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Schizo
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