Bfront2 log not finding turret odf... *SOLVED*

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Spacerocker

Bfront2 log not finding turret odf... *SOLVED*

Post by Spacerocker »

It is in my sides/tur/odf folder yet it says it's not? What the?

Code: Select all

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk bes_bldg_aaa_turret in data\_lvl_pc\SIDE\tur.lvl

Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "bes_bldg_aaa_turret"!

Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, bes_bldg_aaa_turret, that does not have an .odf file associated with it
Last edited by Spacerocker on Sat Dec 23, 2006 8:26 pm, edited 2 times in total.
Spacerocker

RE: Bfront2 log not finding turret odf, yet I know it

Post by Spacerocker »

No sir, I didn't make as simple of a mistake as that. I've deleted and re-added the odf in ZE many times.
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Teancum
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RE: Bfront2 log not finding turret odf, yet I know it

Post by Teancum »

bes_bldg_aaa_turret is not in the tur side. If it's in your data_123/Worlds/123/odf folder you don't need to load it from tur.lvl at all.
Spacerocker

RE: Bfront2 log not finding turret odf, yet I know it

Post by Spacerocker »

Ok. It works now. That's how I use to do it, but I thought I heard doing it that way wasn't as good of a way to put turrets in the game and that using the tur side was more efficient or something.
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