A time-saving trick to editing a shipped world? [Solved]
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PsYcH0_]-[aMsT3r
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A time-saving trick to editing a shipped world? [Solved]
Is it possible to copy another maps worlds file into another to stop you from having to re-add all the buildings?
- TheDarkMask
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Re: A very time-saving trick...
You mean for example to remake a SWBF1 map like in the conv.pack??
Do this:
-Copy the files from the world1 folder from the map you want into your world1 folder
-Rename the files to your MODID.
-Be sure you have in your MODID world folder all the .msh's and all the odf's from the world you want
-Open up your new map in in the ZE
-Be sure that new map appears
-Than munge the map and have fun
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***Questions? XFire: thedarkmask*
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Do this:
-Copy the files from the world1 folder from the map you want into your world1 folder
-Rename the files to your MODID.
-Be sure you have in your MODID world folder all the .msh's and all the odf's from the world you want
-Open up your new map in in the ZE
-Be sure that new map appears
-Than munge the map and have fun
***************************
***Questions? XFire: thedarkmask*
***************************
-
FragMe!
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Re: A very time-saving trick...
Or you could have a look at this from the FAQ
http://www.gametoast.com/forums/viewtopic.php?t=8519
http://www.gametoast.com/forums/viewtopic.php?t=8519
- TheDarkMask
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Re: A very time-saving trick...
That is an other way 
-
PsYcH0_]-[aMsT3r
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Re: A very time-saving trick...
Cool thx frag me!
