You know what kind of mods I really *hate*? Total conversion mods, especially and specifically those that are based on Mass Effect. :u
Nah but seriously though...
Dislike:
- Lack of polish
- Lack of proper sound design, but ESPECIALLY lack of AT LEAST an ambient sound stream (seriously, there's almost zero excuse to not have one, especially since you can just load a stock one)
- Lack of loadscreen
- Lack of decent level design (no "magic"/"wow" moments; also, every level should appeal to and include paths for all play-styles such as assault, sniping/stealth, and support/tank-busting [the latter of which could be paired with assault])
- Lack of lighting (why is this still such a common issue, like really, it's SO easy, especially when you can just copy over any stock map's main LGT file and rename it to your map's ID)
- Lack of planning/barriers/hintnodes (there is literally no excuse for this unless somehow creating these things is not possible in your case)
Like:
- Polish and attention to detail
- Scripted events that add to the experience rather than detract from it
- Well-thought-out level design that makes sense and makes me want to come back for more
- I don't care what kind of sides a map has as long as it's fun (though Clone Legion X is still pretty annoying to see *constantly*)
- Great lighting and terrain shading
Love:
- Proper sound design (if you want me to love your map, this is absolutely 100% necessary, even if it's just including an ambient sound stream

)
- Completely modular levels (with maybe a little terrain if it works)
- HD textures (this is 2015, so there isn't much of an excuse not to have this in your custom textures; and yes, Battlefront II is old, but it can handle it perfectly fine, as per every single thing I've ever put out for this game :u [but probably don't go over 1024x1024 unless it's a skydome or terrain texture or something like that])
- Smart use of Battlefront II's material system (normal maps aren't hard to generate thanks to tools like GIMP's normalmap plugin [
https://code.google.com/p/gimp-normalmap/ ] and a nifty little app called CrazyBump [
http://www.crazybump.com/ ]; also environment maps are nice to see every now and then; and I've found that models are shaded better when their materials' ambient color is set to 0,0,0)
- Custom, well-done models
- Smart use of hintnodes (Battlefront II's AI is awful, so we'd might as well at least try to *pretend* it's decent, eh?)