As many of you hopefully know I use Maya to model rather than XSI, simply because I've used it for years, and the more practice with it the better for future career purposes. Anyways, I've heard many XSI terms and I was hoping that some of you might be able to translate them into Maya lingo. So here they go:
1. Is a bone in XSI the same thing as a joint in Maya?
2. Is a null in XSI the same as a locator in Maya?
3. Is enveloping in XSI the same thing as binding with a skin in Maya?
4. Are animations in XSI that are then exported into BF2 the same principle as with using the trax editor in Maya by creating clips?
5. When exporting an animation to BF2 can you have inverse kinetics and character rigs?
That's all for now. If you have the answer to any one of these questions please post. Normally I would try to figure a lot of these out by simply testing, but I don't have that kinda time to export, it takes time to create half of these things anyways, and I don't want to put any strain on people with working exporters.
Thanks in advance!




