Dark Space: Map Update p 22

Work-in-progress and discussion for the "Last Days" map pack.

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Where should the DS:TCW Sides Preview be On?

Poll ended at Mon Jun 01, 2009 7:19 am

Maloss
8
44%
A Stock Map (specify)
10
56%
 
Total votes: 18
deltaman
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Re: Dark Space: The Clone Wars

Post by deltaman »

Nova Hawk wrote:Man, you keep on dishing out this nice maps, Sky. You always don't cease to amaze me.
Off topic: wouldn't "always don't" be "never?" Seriously...

On topic: looks great so far, and I think that the Ash Plains map appears to be even better than your Ash Forest one :D
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Sky_216
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Re: Dark Space: The Clone Wars

Post by Sky_216 »

Could someone skilled with XSI give me a hand? I need the following buildings from the CW models assets resized via XSI (but still textured properly!) to be used in a large CIS base on Ark Mion (built already but some buildings scaled down with msh.option too much).

0.4x normal size:

rax_bldg_refinery_t3_v2
rax_bldg_refinery_t3
rax_bldg_sgen_t
rax_bldg_ind_1_t_v3_red

0.6x normal size:

thu_bldg_orbitgun


Anyway thanks heaps to anyone who can do this.
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Re: Dark Space: The Clone Wars

Post by Dom380 »

the dark times mod has been released so will this mod be released soon?


(sorry for bad english)
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Sky_216
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Re: Dark Space: The Clone Wars

Post by Sky_216 »

Dom380 wrote:the dark times mod has been released so will this mod be released soon?
(sorry for bad english)
It'll be released when it's finished.


Need to get the necessary stuff from Maveritchell before I can even set up DT era, and I haven't even played DT yet (will later tonight).... and really Mav can take however long he wants getting the DT stuff to me...I've got lots of other stuff to do BF2 wise and he deserves a break after getting DT done.
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Re: Dark Space: The Clone Wars

Post by maxloef »

Skyhammer_216 wrote:Very WIP, (still got groundcover, effects and foliage to add, planning and cps to make, collisions to sort out, not to mention building most of an imperial base for DT era), but here's a sneak peak at:


Sraiden: Ash Plains
Hidden/Spoiler:
Image

Image

Image
needs detail texture and terrain burn ;) otherwise very cool
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Sky_216
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Re: Dark Space: The Clone Wars

Post by Sky_216 »

@maxleof:

1) you're still here? Didn't you have some huge mappack you were working on years ago? Or am I thinking of someone else entirely.....

2) Terrain detail = yes, terrain burn = if I can't get the random day/night cycle to work (lighting is giving me a headache)....
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Dark Space

Post by Sky_216 »

DS + DT


Well DS:TCW seems no longer appropriate....

Image

Image

So this will be DS Version 1.0. CW + DT eras on all maps included. :)
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by B.I.G_Cookie »

The units look very nice on Maloss.
Will you include the same weapons for the dark times units as in the original dark times mod?

btw. I think the new Sraiden looks much better than Ash : Forest ;)
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Darth Revan »

Seems like a mappack for an official game now nice sky
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Nova Hawk »

Sweetness! Mav's mod + your mappack= the best mappack eva!
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Nova Hawk »

So will DT be included in all the betas from now on? Or will DT only be in the public release?
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Nihillo »

Sky, are you going to add random and AI heroes to the Clone Wars era?
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Sky_216 »

B.I.G_Cookie wrote:Will you include the same weapons for the dark times units as in the original dark times mod?

Ummm...there's no way not to without remaking the whole thing from scratch or getting Mav's source files....so no.

Nova Hawk wrote:Sweetness! Mav's mod + your mappack= the best mappack eva!

Well thanks but I'd say the next version of BF0 looks pretty good....

Nova Hawk wrote:So will DT be included in all the betas from now on? Or will DT only be in the public release?

For most - yes. And its DT support, if you haven't got DT installed it won't work.

Nihillo wrote:Sky, are you going to add random and AI heroes to the Clone Wars era?

Yep. :) To go with the random skys, clone legions and elite units.

revanshan wrote:You should add a third neutral/rebel faction (like the tuskens on dune sea) of Rodians in Raxus Prime (remember when playing TFU?)
No.
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Eggman »

Nihillo wrote:
Sky, are you going to add random and AI heroes to the Clone Wars era?



Yep. :) To go with the random skys, clone legions and elite units.
Man, you are really into the randomness. :P It'll certainly add a lot of re-play value.
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by RogueKnight »

Sorry Sky, I'll try to get you those skins ASAP, but Ive been really sick the past few weeks.
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Grev »

Eggman wrote:
Nihillo wrote:
Sky, are you going to add random and AI heroes to the Clone Wars era?



Yep. :) To go with the random skys, clone legions and elite units.
Man, you are really into the randomness. :P It'll certainly add a lot of re-play value.
Yeah. If you're still working on that RPG type map, I can give you a heaping plate of choice to add to your .lua. :P
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Sky_216
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Sky_216 »

@Grev: please explain what you mean....


Maloss is now 99.99% done. 1 skin to add (for the single roaming native rancor).
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Grev »

Skyhammer_216 wrote:@Grev: please explain what you mean....
A clothing customization select system.
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Super_Clone »

Grev wrote:
Skyhammer_216 wrote:@Grev: please explain what you mean....
A clothing customization select system.
So you can choose your armor?
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Re: Dark Space...Now With Added Dark Times Goodness!

Post by Darth Revan »

That would be pretty awesome
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