Naboo: Riverside Village

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

FighterRex

Naboo: Riverside Village

Post by FighterRex »

Hey everyone. I've recently been working on my first map, and it's called Naboo: Riverside Village. It's a medium-sized map focused around a river with rolling hills on one side and a village on the other. I'm considering releasing it, but I want some people to test it first. Here's what I did:

-I changed the textures
-I changed the sky
-I varied the terrain
-The CP's have been rearranged, and a fifth one is added
-Vehicles for each side
-Conquest-only for now, but I'm working on a CTF version
-I changed the heroes
-Added water

Anyways, it's not quite done yet:

-There are two huge white squares in the sky
-I'll probably add dome more objects for cover
-I want to add several HintNodes
-Maybe some custom sides as well
-I'll try to make the hills more hilly
-I'm looking for an alternative grass texture - if you know of one, that'd be great

So feel free to test it, but if you do download, please come back with suggestions! And yes, this is my first-ever map, so there will be some problems. Thanks!

EDIT: Okay, beta testing is over, I just submitted it to swbffiles.com. Again, thanks for all of the tips and suggestions guys!

Screenshots: (I couldn't find another place to upload, and this site won't work)

https://picasaweb.google.com/samw40/NRV ... 2902890242
Last edited by FighterRex on Sun Mar 06, 2011 10:24 am, edited 3 times in total.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Naboo: Riverside Village

Post by Maveritchell »

Hi there. I changed your topic title and moved it to a more fitting location. Please keep in mind that in the future, requests should be directed straight to the request thread: forums/viewtopic.php?f=25&t=23872

Normally I would have just locked the topic there, but since it seems like you at least have a working build of your WIP, I moved it here and left it open. If you would like it to remain an open topic here, please add screenshots to your first post (as per WIP rules). Otherwise, please let me know and I will simply redirect your post to the requests thread.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Naboo: Riverside Village

Post by Anakin »

have you pictures??

how many have you finished??
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Naboo: Riverside Village

Post by Fiodis »

I took a couple of screenshots which pretty much summarize my impressions of the map.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
The buildings are missing lowrez textures, and so appear as white blobs at far distances. The interior's streets are made of street-colored terrain, but are so wide and open they don't really look like streets but rather street-colored terrain. There are some lowrez billboard-type Naboo buildings in a patch far downriver, but are so far away you can't really see them even with maximum view settings. There's no map boundary. There's nothing preventing you from walking around behind the village buildings to where the models are open (see first and last screenshots).

Imo, before you release it you should fix those issues, which are significant. As for a grass texture, I agree you should use a better one - perhaps yav_main_2.tga.
Last edited by Fiodis on Sat Mar 05, 2011 2:16 pm, edited 1 time in total.
FighterRex

Re: Naboo: Riverside Village

Post by FighterRex »

@Maveritchell

Sorry, I was kind of confused about what section to put it in. I'll add some screenshots.

@Anakin

I'm posting pictures. It's not complete yet - playable, but not yet complete.

@Fiodis

Thanks for the great tips! I'm going to fix all of those things. Now, you said something about the buildings missing lowrez textures... do you know how I'd fix it? Also, I'm either going to get rid of those billboard buildings completely or move them up. I should also probably try not to make the village right on the edge of the map... thanks for the tips! :mrgreen:
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Naboo: Riverside Village

Post by Anakin »

ok i think it need still a lot of work:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
i think we all want to see something so here the pics with img code
FighterRex

Re: Naboo: Riverside Village

Post by FighterRex »

Okay heres the new version, I fixed quite a bit and changed it up a little. I wasn't able to add boundaries, but I did block access to the "bad" parts of the buildings, and I replaced the palace with more buildings. I also completely reworked the city into streets, but I'm still not quite sure if they're narrow enough (My original idea was a large open plaza, but I think that this is better).

Here it is:

http://www.gamefront.com/files/20065228/NRV.zip
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Naboo: Riverside Village

Post by Anakin »

ähm i haven't download but what are you uploading all the time??

your munged map or your project??
if you upload your project someone can stole it :angel:


and why didn't you simply upload some pics??
FighterRex

Re: Naboo: Riverside Village

Post by FighterRex »

I'm uploading the munged map because I need testers. I think I'm close to being finished, but I'm still adding some things.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Naboo: Riverside Village

Post by Anakin »

so it's beta stage??

i'll see if i find some time for you
FighterRex

Re: Naboo: Riverside Village

Post by FighterRex »

If you could, that'd be great.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Naboo: Riverside Village

Post by Fiodis »

Anakin wrote:if you upload your project someone can stole it :angel:
He's uploading the map, not the source. Even if you upload your source by accident, yeah, it'd be easy for someone to steal it; but (especially here at GT) it'd be hard to get away with it. Thanks for fixing the links, btw.

I took a couple more pictures illustrating some problems I found with this latest release:
Hidden/Spoiler:
Image
Odd-looking hump, there - I'm not entirely sure why you put it where it is, or indeed at all.

The main problem, imo, is wasted space. There's so much you can do with this that you're not doing.

This would be a nice position to lay cover fire over the streets from:
Hidden/Spoiler:
Image
But you've got no AI paths there, nor does the street lead anywhere.
You could have a nice tight alley fight here:
Hidden/Spoiler:
Image
But the area's cordoned off with fences for no apparent reason.

Your building props have gaps between then that still have collision - I'd recommend closing those up by moving buildings closer together.

Outside the town there's so much blank area it looks very bland. Have you considered putting trees or rocks or even a waterfall there?

I've also taken a video: link.

As for lowrez textures, open up the msh in MSH Viewer and click the info button. It lists all the textures that prop uses - make sure you have all you need in your world's msh folder.
FighterRex

Re: Naboo: Riverside Village

Post by FighterRex »

Thanks for the great tips, I'll try to change those things.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Naboo: Riverside Village

Post by Anakin »

the map looks great
FighterRex

Re: Naboo: Riverside Village

Post by FighterRex »

@Anakin

Is there anything you see that needs fixing? I won't release any more betas, but I am fixing things. I also changed the sky, but am still looking for an alternative grass texture.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Naboo: Riverside Village

Post by Fiodis »

FighterRex wrote:still looking for an alternative grass texture.
Fiodis wrote:perhaps yav_main_2.tga.
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Naboo: Riverside Village

Post by modmaster13 »

Here is a strong suggestion: flatten your terrain where the streets are, you can make the grass areas hilly. :yes:
FighterRex

Re: Naboo: Riverside Village

Post by FighterRex »

@modmaster13

Yep, I recently did that. It was kind of odd how there were huge mounds in the street - I had a problem with thee water showing up in the wrong places, but I fixed it.

@Fiodis

Yep, I might try that. Thanks!

Also, thanks for all the tips and suggestions guys, this map is ten times better now than it was at first!

EDIT: Quick question, what does the "Foliage" option do in Zero Editer?

EDIT 2:

Fiodis, I tryed it. It was pretty close, but a bit too dark and had a lot of brown in it. I'll keep my current texture until I find a better one, it's not too bad.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Naboo: Riverside Village

Post by Fiodis »

Foliage is explained in the stock documentation; it lets you add grass which pops up when you get near.
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Naboo: Riverside Village

Post by acryptozoo »

FighterRex wrote:
EDIT: Quick question, what does the "Foliage" option do in Zero Editer?
.
or if your too lazy to read the docs you can use
this http://www.gametoast.com/forums/viewtop ... 7&t=25205&
Post Reply