Creating New LVL.Files
Moderator: Moderators
- Unlucky13
- Sergeant Major

- Posts: 239
- Joined: Mon Jan 24, 2011 11:11 am
- Projects :: Models models models
Re: Creating New LVL.Files
If you use the fix you need to make a new map with visualmunge in data>build, your old ones won't receive the change. You also have to copy over the entire vistamungefix folder to your BF2_Modtools folder and run the .bat from there.
- TK421
- Private Recruit
- Posts: 16
- Joined: Tue Feb 21, 2012 2:49 am
- Projects :: Extreme Realism
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Re: Creating New LVL.Files
Okay, I figured it out.
I tried doing the whole process over on a separate computer and it works fine. The computer I am currently working on has a different Win7 operating system. I also found that when I unzip the mungefix on this computer the file structures are different, I don't know how that is.
I guess don't try modding on Win7 Home Premium and make sure files' structures are correct when downloading.
Thank You:
AQT
TGB
ARCTroopaNate
THEWULFMAN
Unlucky13
and GameToast.com
You guys are freakin awesome
I tried doing the whole process over on a separate computer and it works fine. The computer I am currently working on has a different Win7 operating system. I also found that when I unzip the mungefix on this computer the file structures are different, I don't know how that is.
I guess don't try modding on Win7 Home Premium and make sure files' structures are correct when downloading.
Thank You:
AQT
TGB
ARCTroopaNate
THEWULFMAN
Unlucky13
and GameToast.com
You guys are freakin awesome
