I'm currently setting out to do a small mod for myself in SWBFII. The general gist of the idea was to just edit the soldier/weapon/vehcile properties to something that suited me more. I was also hoping to overwrite .lvl files currently used by the shipped maps that govern object properties rather than creating custom maps with the new changes.
I was going to start with editing the 'Soldier' super class "com_inf_default.odf" that is packed in the ingame.lvl file. I started by testing to see if a custom made ingame.lvl file would work within the SWBFII program. And that is where my problem occured.
So i first create a new world using the Mod Tools. I then munged this new world with all options selected to create a ingame.lvl. I tried putting this created ingame.lvl in the SWBFII's "GameData/data/_LVL_PC" directory, overwriting the shipped ingame.lvl file. However, when i ran the game it, crashed.
This is the severity 3 error logged in the BFront2.log file:
- Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(654)
Can't find soldier animation bank "human"
Would anyone know a way to create an ingame.lvl that can be used by the game. If that is not at all possible, is it possible to overwrite the properties i need changed in the "com_inf_default.odf" file within it's subclasses located in the various .lvl files in within the SIDE folder


