Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Maveritchell
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Post by Maveritchell »

Heresy!

Good looking refitted Constitution-class.
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Post by Caleb1117 »

Ah the that is lovely indeed.
Very acurate, and proportioned.
Star Trek map FTW. :)
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Post by aYo.4.YaYo »

is it textured?
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Post by Jawa_Killer »

u see any texture?
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Post by Snork »

Very nice Gogie.
Alpha

Post by Alpha »

I hate Star Trek. But that looks very very good, Gogie. :D
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Post by RepSharpshooter »

I love star trek, great work!
Thinking about doing the interior?
Here's a speeder I made Image
The image usually doesn't show up, here's the url http://metamdt.50webs.org/Pic/speeder6.jpg
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Post by aYo.4.YaYo »

what game is that?
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Post by Taivyx »

I think it's Battlefield 1942.
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Post by VF501 »

Arakyd LS-150 Accelerated Charged Particle Heavy Repeater Gun from Star Wars: Republic Commando.

I modified the top to be used with the Rifle animations.

Image

Image
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Post by valiant »

ooo. pretty. ME WANT! hahaha
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Post by Gogie »

could I see the explorer veiw plz?
im curious as to see what objects you used for such a complex model.
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Post by VF501 »

Well I dont have a pic of explorer, but I can tell you its 8 cubes and 3 cylinders, plus the dummyroot and the two hard points needed.

I hate the handles as they are so I'm gonna redo them :P. The current ones suck.
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Post by Gogie »

could you take a pic of the explorer?
im very curious,
why did you subdivide those cubes and cyllinders, it just using un neccassary poly's.
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Post by JabbaLovesLava »

He just told you, plus IF he merged it, it will appear as mesh1, not how many objects.

And the 'subdivisions' doesn't use unnecessary polys, he made it all tri's, which the exporter will do for you if you don't do it.
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Post by minilogoguy18 »

its not smart to work with triangles though, if you make any long narrow tris on your models they make f'ed up lighting on the model, can mess things like shaders up. you also shouldnt use primitives either, your models will be so much cleaner if you just start with 1 primitive and build from there. go over to the CGI modeling and animation thread and look at the character model i posted, i made that outta a single quad thats on the bridge of the nose and just extruded from there.
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Post by Gogie »

Im almost finished the texturing on it :)
Image

here's a render pic.
Image
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Post by Hebes24 »

Very cool, Gogie. :D
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Post by Maveritchell »

Lol, the Lexington. That was the episode with the Star Trek version of HAL 2000.
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Post by Caleb1117 »

Great Gogiely Moogaly! Thats Awsome!
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