Oops didn't see it...definitely source files (any chance I could use the hero too?)DarthRogueKnight wrote:
*pokepokequestionabove*
Dark Space: Map Update p 22
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- Sky_216
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Re: Dark Space...Update p7....
- Nihillo
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Re: Dark Space...Force Power Update p11
Hum, the Force Powers are very good, but I don't understand how that system works, are you going to make a preview video of it or something similar? A visual explanation would help. 
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Re: Dark Space...Force Power Update p11
Unfortunately not - I have slow internet (upload = painful), don't have fraps (did) and several of the force powers can't really be seen on video (since a few just use blurs as effects).Nihillo wrote:Hum, the Force Powers are very good, but I don't understand how that system works, are you going to make a preview video of it or something similar? A visual explanation would help.
I'll try to explain the system more clearly:
Each jedi has 3 powers + a buff.
Each force power can be charged to improve it in some simple way.
Each power overheats with continued use.
The 'themes' are just groupings, jed/sith actually have a mix of powers.
Within each theme:
As levels go up, force power is more powerful.
As levels go up, force power has less shots before overheat.
Examples of hero set ups:
Luminara's Powers
- Sabre Throw - (Standard one)
- Force Push - (Lv 1 Push theme)
- Force Well - (Lv 2 Pull theme)
- Force Heal - (Regen Buff)
Haji's Powers
- Force Choke - (Lv 1 Choke theme)
- Force Venom - (Lv 1 Poison theme)
- Force Curse - (Lv 3 Poison theme)
- Force Fury - (Attack Buff)
- Nihillo
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Re: Dark Space...Force Power Update p11
Ahhh, now I get it.
I thought you could have all (or most) Force Powers in a certain theme by simply charging that power up to the max, like in BF Extreme, where you have a simple Force Push if you press the button without charging and a Force Wave when you charge it up to the max.
Right, that sounds good, nice to see some new Force Powers.
I thought you could have all (or most) Force Powers in a certain theme by simply charging that power up to the max, like in BF Extreme, where you have a simple Force Push if you press the button without charging and a Force Wave when you charge it up to the max.
Right, that sounds good, nice to see some new Force Powers.
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Re: Dark Space...Force Power Update p11
Originally was just using the BFX ones, but decided to split them up a bit.Nihillo wrote:Ahhh, now I get it.
I thought you could have all (or most) Force Powers in a certain theme by simply charging that power up to the max, like in BF Extreme, where you have a simple Force Push if you press the button without charging and a Force Wave when you charge it up to the max.
Right, that sounds good, nice to see some new Force Powers.
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RogueKnight
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Re: Dark Space...Update p7....
Yeah, i just gotta remind my modeler to get it to me.....Skyhammer_216 wrote:Oops didn't see it...definitely source files (any chance I could use the hero too?)DarthRogueKnight wrote:
*pokepokequestionabove*
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Re: Dark Space...Force Power Update p11
Update:
This may not get put in conquest but will be in hero assault + some campaigns:
Throwable objects. As in things lying around that you can force push/pull.
This may not get put in conquest but will be in hero assault + some campaigns:
Throwable objects. As in things lying around that you can force push/pull.
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Nova Hawk
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Re: Dark Space...Force Power Update p11
Omg, that's awesome!
- Nihillo
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Re: Dark Space...Force Power Update p11
I remember saying that it was impossible to manipulate objects in the scenario in Battlefront II, guess this proves I was wrong. This is the first time I'm somewhat happy to be wrong.
Won't the objects look kind of weird when you push or pull them? (assuming that it works like a normal Force Pull/Push) They don't have animations for it so it should look a bit silly and unrealistic. Well, as long as it's fun, I guess we can ignore that little problem.
Won't the objects look kind of weird when you push or pull them? (assuming that it works like a normal Force Pull/Push) They don't have animations for it so it should look a bit silly and unrealistic. Well, as long as it's fun, I guess we can ignore that little problem.
- Fluffy_the_ic
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Re: Dark Space...Force Power Update p11
@Nihillo: I'm assuming that what Sky is doing with this is making the pushaqble and pullable objects into actual LOCAL units that cannot move by themselves and have indefinite health.
- Sky_216
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Re: Dark Space...Force Power Update p11
Almost but not quite. Decide that it'll be used in campaign + wave only anyway, it's just a bit pointless in conquest.Fluffy_the_ic wrote:@Nihillo: I'm assuming that what Sky is doing with this is making the pushaqble and pullable objects into actual LOCAL units that cannot move by themselves and have indefinite health.
Update/Downdate:
Well my heroes side is messing up all DS maps quite spectacuarly. This means (oh joy) I'll have to rebuild the heroes side one little bit at a time (to find out what's causing the crashes, error log shows absolutely nothng). A few fp will probably get cut to (pointless ones like plague).
On the other hand, there's a small update: most maps are done. Fai'Kaal need better planning, and the CW Sraiden map (underground) is only about 50% done, but other than that random skies is all most need.
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Nova Hawk
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Re: Dark Space...Force Power Update p11
Well, that first part sucks but I'm glad to hear that it's almost gonna get released! May the Force be with you, Skyhammer!
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RogueKnight
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Re: Dark Space...Force Power Update p11
Hopefully not before monday/tuesday, or there will need to be a 2.0......Nova Hawk wrote:Well, that first part sucks but I'm glad to hear that it's almost gonna get released! May the Force be with you, Skyhammer!
EDIT: I got the hero today, just gotta reskin, set up the new combo,(unless sky wants too) and make a few small changes.
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Re: Dark Space...Force Power Update p11
*Sigh* it's not almost done, the maps are almost done.
Units Update:
Finally got a setup I like...here's how it works:
DS CW has eight unit classes per team. However, you're pretty much guaranteed units being different each time as the two 'highest' classes for each team (elite and hero support) are random.
Anyway, here's the set up:
Standard Units
-Rifleman
-Heavy (Anti Vehicle)
-Sniper
-Engineer (Support)
Advanced Units (cost points to unlock)
-Squad Leader - Clone Captain, Droid Squad Leader
-Gunner - Jet Trooper, SBD
Elite/HS Units (cost more points to unlock, HS costs more than elite)
-Elite
-Hero Support
Elite (legion unique unit for Rep, advanced droid of some type for CIS) and Hero Support are random. To stop them being too overpowered, most have some sort of weakness or flaw.....in other words, none of them are all rounders.
Here are some example of elite/HS units (not all of them):
Oh and here's some random hero pics....top one is Rai using Push, bottom is Haji using Venom. Both max charged.


Units Update:
Finally got a setup I like...here's how it works:
DS CW has eight unit classes per team. However, you're pretty much guaranteed units being different each time as the two 'highest' classes for each team (elite and hero support) are random.
Anyway, here's the set up:
Standard Units
-Rifleman
-Heavy (Anti Vehicle)
-Sniper
-Engineer (Support)
Advanced Units (cost points to unlock)
-Squad Leader - Clone Captain, Droid Squad Leader
-Gunner - Jet Trooper, SBD
Elite/HS Units (cost more points to unlock, HS costs more than elite)
-Elite
-Hero Support
Elite (legion unique unit for Rep, advanced droid of some type for CIS) and Hero Support are random. To stop them being too overpowered, most have some sort of weakness or flaw.....in other words, none of them are all rounders.
Here are some example of elite/HS units (not all of them):
Hidden/Spoiler:
Oh and here's some random hero pics....top one is Rai using Push, bottom is Haji using Venom. Both max charged.
- Dom380
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Re: Dark Space...Units Update p12
nice update I like the way you have made it so theirs not just some guys with a lightsaber killing everything and not dieing
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MandeRek
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Re: Dark Space...Units Update p12
Very nice man.. Just pm me when you think you need my help: still waiting for the pics 
- GangsterJawa
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Re: Dark Space...Units Update p12
Ahh, so 2 random units per play. That'll make it a lot more complex. Me likey!
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Nova Hawk
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Re: Dark Space...Units Update p12
Very nice, Sky! 
- Sky_216
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Re: Dark Space...Units Update p12
Screenshot Time. 
Some Legion Units.
92nd Stealth Corps Elite Unit: Xenogunner
44th Legion Elite Unit: Clone Gunner
91st Legion Elite Unit: Covert Ops Trooper
Sandtroopers (299th Legion) Elite Unit: Stealth Commando
Some Legion Units.
92nd Stealth Corps Elite Unit: Xenogunner
Hidden/Spoiler:
44th Legion Elite Unit: Clone Gunner
Hidden/Spoiler:
91st Legion Elite Unit: Covert Ops Trooper
Hidden/Spoiler:
Sandtroopers (299th Legion) Elite Unit: Stealth Commando
Hidden/Spoiler:
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B-1Burt
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Re: Dark Space...Units Update p12
Awesome! I really like the new skin on the Covert Ops. Trooper. But the Sandtrooper looks out of place in his pic.
But he does look fun to play as, keep up the Awesome work.
