Battle Above Endor Map Annoucement
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Posthuman1313
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RAymo
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yoyam
Very cool, i like the idea of the flag as a "targeting beacon"xwingguy wrote:Ok, I don't know why but I feel like I can go ahead and tell you about my secret ctf mode. And yes, I do realize that this is totally incorrect in star wars history but it's gonna be sooo fun.
1) Goal of the ctf mode: Vaporize the enemy fleet using the death star (yes, star destroyers can be vaporized too)
2) What does the flag have to do with it?
The flag is a targeting beacon for the Death Star
3) Where do I take the flag to score?
The reactor core
4) Anything else?
Yes, here's a list
-transports enabled in ctf
-all criticals are still destructable
-boarding party cps are still capturable
-you can't capture a capitol in this mode
-the capitols are indestructable except via death star
-You've got 1 minute to escape the ship
-No pics yet because I haven't finished scripting it. It is for a fact possible to do though.
-You copy my idea, I hunt you down
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DeathRow
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delta_602
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Protector_Pulch
And the Capital will really be blown into pieces ? And not only rumbling and shaking ? And if the Cap is destroyed, what will happen to the corridors ? Can they be destroyed as well ?
And where does the flag start ? in deep space ? Or on an imperial SD ? I thought your CTF would concentrate on Hallway fights - so I suggest a simple 2 flag CTF, with one party in the one Hangar, and the other one in the other one.This mode would make the interiors more interesting.
And where does the flag start ? in deep space ? Or on an imperial SD ? I thought your CTF would concentrate on Hallway fights - so I suggest a simple 2 flag CTF, with one party in the one Hangar, and the other one in the other one.This mode would make the interiors more interesting.
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Lord_Wyrven
Probably not on a SD, that way a rebel could get the flag and walk straight to the rector of the SD.Protector_Pulch wrote: And where does the flag start ? in deep space ? Or on an imperial SD ?
Xwingguy, will the flag have timer so that you have to be at the enemy reactor for a certain amount of time before the effect triggers?
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Protector_Pulch
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delta_602
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yoyam
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xwingguy
To be honest, there is no difference. It looks like they just used a wierd hack to make it work like that.Protector_Pulch wrote:yes, but if the flag starts in deep space, xwingguy will have to deal with transforming a space flag into a ground flag.
Don't worry about how I blow up capitol ships. I've already go that working.
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yoyam
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Moving_Target
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- Teancum
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RevanSithLord
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Speaking of flags:
Eddie Izzard: Do you have a flag?

Well, CTF would be cool and stuff, though I don't play CTF really. I love assault mode when it comes to space. More...senseful if you know what I mean. And besides...I dont want to fight the enemy for a freakin flag lol, I just wanna blow em away and get done with it.
And rack up to 300 score to win the map. Lol Kinda picky with space maps, I am, hmm, yes. :yod:
Eddie Izzard: Do you have a flag?
Well, CTF would be cool and stuff, though I don't play CTF really. I love assault mode when it comes to space. More...senseful if you know what I mean. And besides...I dont want to fight the enemy for a freakin flag lol, I just wanna blow em away and get done with it.
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Rockwind
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DarthDoy11
This map is sounding just so unbelievably good it's not true. Xwingguy, you know how you've created your own 1 flag CTF mode, I don't suppose you would feel like or it would possible to do Protector_Pulch's idea (unless you already are), like a 2 flag CTF, with a flag in the bridge of 2 of the opposing ships? Becasue I think that would be freakin' awesome too!
- Teancum
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xwingguy
difference between a space flag and a land flag
Ah, crud nevermind. It's the landing regions which are the problem. Although I still believe that there's a way to get this to work.
