Coustom vehicle
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Delta327
- Master Sergeant

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Coustom vehicle
How do u add a new msh fir a vehicle?
- commanderawesome
- Field Commander

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Re: Coustom vehicle
I personally have little experience in this area, but i'm guessing it involves:
1. Making/Porting it.
2. Rigging it.
3. Making animations for it.
4. Munging those animations.
5. Setting up the odf for it.
6. Adding spawn points for it.
7. Adding it to your lua script.
8. Setting up the relevant memory pools for it in said script.
1. Making/Porting it.
2. Rigging it.
3. Making animations for it.
4. Munging those animations.
5. Setting up the odf for it.
6. Adding spawn points for it.
7. Adding it to your lua script.
8. Setting up the relevant memory pools for it in said script.
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Delta327
- Master Sergeant

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Re: Coustom vehicle
What do you mean by riggging it. Im on Wings3d i dont use xsi.
- commanderawesome
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Re: Coustom vehicle
Make a skeleton for it so you can animate it and so the lasers/missles/whatever fire from the right places.Delta327 wrote:What do you mean by riggging it. Im on Wings3d i dont use xsi.
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ForceMaster
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Re: Coustom vehicle
There is 3 different types of vehicles: Walker, Hover and Flyer.
Everything have a bit different way to get it ingame, but basicly is the same that commanderawesome says and I add some comments:
Everything have a bit different way to get it ingame, but basicly is the same that commanderawesome says and I add some comments:
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Delta327
- Master Sergeant

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Re: Coustom vehicle
Can i see a example of it in a odf.
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Marth8880
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Re: Coustom vehicle
You're going to have to start using it if you want to do anything beyond simple static mesh creation. Without it, you can't export meshes with hard points, skeletons, weights, animations, or cloth.Delta327 wrote:What do you mean by riggging it. Im on Wings3d i dont use xsi.
