Okay, so my clan recently finished its own map. It works great!...on single player...
But whenever you try to load the map in a multiplayer server, the game crashes. The map was made on a different computer than mine, so i have no idea why this would happen.
We have:
Custom sides & units
Custom vehicles
A huge map (fthe view distance is extremely low, so I don't think that's the problem)
TONS of vehicles. Like 15 for all 6 bases.
Any ideas why it would crash on multiplayer, but not single player?
Online Crashing
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Twilight_Warrior
- Droid Pilot Assassin

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AQT
- Gametoast Staff

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Re: Online Crashing
Memory overload? 90 vehicles is kind of a lot.
- Teancum
- Jedi Admin

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Re: Online Crashing
Yeah, I'm thinking it's overdone. Tons of vehicles, big map, big units. Remember that even though you may not be able to see the whole map the PC still needs the processing power to control each AI unit off-screen. A huge map with tons of vehicles and units makes for instability. The only thing you can really do is to have the map author get a BFront2.log and go through and fill every memory pool that he/she can. Sometimes that helps.
