Mirroring objects(How can I make them show up in zeroeditor)
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xwingguy
Mirroring objects(How can I make them show up in zeroeditor)
I've discovered that you can make a mirrored version of a mesh by placing "-lefthanded" (minus quotes) in the mesh's option file. For making my interiors this extremely useful but I don't know what to put in my odf to make it visible in zeroeditor!
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Squirrel7Hunter
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xwingguy
It's not that easy. Allow me to provide a visual aid:Squirrel7Hunter wrote:well what you could do is make a duplicate object , name it differently , open up the mesh. and flip it around, wouldnt that work?
This is what it looks like in zero editor

Now because I've mirrored it, in the actual game that turn you see in the hall sticks out to the right, not the left shown in zeroeditor.
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