SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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fiddler_on_the_roof
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Re: SWBF Series Model Showcase Thread v4.0

Post by fiddler_on_the_roof »

Wonderboy wrote:Okay, I've learned a lot about Blender and wanted to make a good model. I thought that a pallet would be a good model, and if mine turned out alright I could release it. So, here is my first Blender model that I have posted in this topic.
Hidden/Spoiler:
Image
Wire
Hidden/Spoiler:
Image
Questions or comments? Please tell me if there's something to be improved on. My next step is UVing it and then texturing it.
not bad, it might be usefull. good model
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

Nice looking pallet now all you need to do is make the forklift :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by theultimat »

Great pallet! Here's something of mine...
Hidden/Spoiler:
Image
Wire:
Image
*boom*
Hidden/Spoiler:
Image
Wire:
Image
First model where I've made the texture from scratch as well as the model. :)
And for those of you who want to see it in action...
Image
And a more hi-rez of the explosion effect (which I also made):
Hidden/Spoiler:
Image
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Re: SWBF Series Model Showcase Thread v4.0

Post by sim-al2 »

A barrel that explodes realistically!? :faint: Looks great!
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

Wonderboy wrote:Questions or comments? Please tell me if there's something to be improved on. My next step is UVing it and then texturing it.
a good start, however you can cut down the number of polys pretty hard if you do it like this:
(please excuse my bap paintskills, i dont have anything else installed(in case its not recognizeable:you can build it out of boxes, then all of thesee unnecessary "cut-edges" are gone)
Hidden/Spoiler:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

Thanks for the nice comments.
@Darth D.U.C.K- I kind of get what your saying, but I was told you can't have a face with more than 4 edges and so i made the squares like that.
@theultimat- that looks superb, no offence, but that looks a lot better than you're first exploding barrel model. Good job :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by theultimat »

sim-al2 wrote:A barrel that explodes realistically!? :faint: Looks great!
Thanks. :D
Wonderboy wrote: @theultimat- that looks superb, no offence, but that looks a lot better than you're first exploding barrel model. Good job :thumbs:
None taken, I completely agree. :P I could hardly use XSI back then anyway, so this is a definite improvement (I hope xD).
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

Wonderboy wrote:Thanks for the nice comments.
@Darth D.U.C.K- I kind of get what your saying, but I was told you can't have a face with more than 4 edges and so i made the squares like that.
0.o im afraid i dont get what you are saying, boxes are build out of 6 4-sided polygoms
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Re: SWBF Series Model Showcase Thread v4.0

Post by fiddler_on_the_roof »

theultimat wrote:Great pallet! Here's something of mine...
Hidden/Spoiler:
Image
Wire:
Image
*boom*
Hidden/Spoiler:
Image
Wire:
Image
First model where I've made the texture from scratch as well as the model. :)
And for those of you who want to see it in action...
Image
And a more hi-rez of the explosion effect (which I also made):
Hidden/Spoiler:
Image
ooh, explosions.
nice barrel, looks awesome, and nice effect too :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by RC-1192 »

theultimat wrote:Great pallet! Here's something of mine...
Hidden/Spoiler:
Image
Wire:
Image
*boom*
Hidden/Spoiler:
Image
Wire:
Image
First model where I've made the texture from scratch as well as the model. :)
And for those of you who want to see it in action...
Image
And a more hi-rez of the explosion effect (which I also made):
Hidden/Spoiler:
Image
o.O an exploding barrel :thumbs:
btw. nice pallet
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Hidden/Spoiler:
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5 points to whoever guesses who this is. ;)
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Boba Fett Version III
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Cho'paa Notimo
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Re: SWBF Series Model Showcase Thread v4.0

Post by RC-1192 »

Sky_216 wrote:
Hidden/Spoiler:
Image
5 points to whoever guesses who this is. ;)
:eek: :eek: are you going to release that? I could use it as a Ghez Hokan for my map... :bowdown:
CodaRez wrote:Cho'paa Notimo
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Nope, Last Days hero.
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Re: SWBF Series Model Showcase Thread v4.0

Post by RC-1192 »

oh... :( :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

DarthD.U.C.K. wrote:
Wonderboy wrote:Thanks for the nice comments.
@Darth D.U.C.K- I kind of get what your saying, but I was told you can't have a face with more than 4 edges and so i made the squares like that.
0.o im afraid i dont get what you are saying, boxes are build out of 6 4-sided polygoms
If I was to make that out of boxes, all it would be is boxes on top of each other, they're not connect by vertices. I made all the squares so they would all be connect by vertices.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Culvar »

A box has six polygons on it. Each polygon has four sides. That means you'd have only 4 side polygons. 3 sided if you triangulated.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

Culvar wrote:A box has six polygons on it. Each polygon has four sides. That means you'd have only 4 side polygons. 3 sided if you triangulated.
Yes, I know but that isn't what I mean. The boxes won't be connected then, or maybe they will and I am just ignorant.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Culvar »

You can have all the boxes as separate objects to construct it. Then just create a polymsh. All the polygons will be 4(or 3) sided.
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

Wonderboy wrote:
Culvar wrote:A box has six polygons on it. Each polygon has four sides. That means you'd have only 4 side polygons. 3 sided if you triangulated.
Yes, I know but that isn't what I mean. The boxes won't be connected then, or maybe they will and I am just ignorant.
yes, they wont be connected, but this saves about half of the polygons and looks the same
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