How can I skin so All my textures are in one .tga file and not 7 (Like my snowman)?
and
How can I skin an object (Like a unit) without having to make sure all the faces are selected?
Thanks
Skinning
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EGG_GUTS
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Re: Skinning
Have a look at THIS thread.EGG_GUTS wrote:How can I skin so All my textures are in one .tga file and not 7 (Like my snowman)?
You'll need to create a complete set of UVs on a single UV map.
FYI, In the 3d world skinning means the same as enveloping
Not sure what you mean, please explain.EGG_GUTS wrote:How can I skin an object (Like a unit) without having to make sure all the faces are selected?
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EGG_GUTS
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Re: Skinning
Well I was taught to envelope by selecting the faces of the poly you wanted to be enveloped. But If i wanted to envelope a unit like a Battle droid, it would be difficult to select every single face on the complex model.AceMastermind wrote:Not sure what you meanEGG_GUTS wrote:How can I skin an object (Like a unit) without having to make sure all the faces are selected?
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Caleb1117
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Re: Skinning
To define a skin, you needn't select it's faces, just select the model.
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Re: Skinning
Now you got me really confusedEGG_GUTS wrote:Well I was taught to envelope by selecting the faces of the poly you wanted to be enveloped. But If i wanted to envelope a unit like a Battle droid, it would be difficult to select every single face on the complex model.
Are you trying to envelope a mesh to a skeleton? Or are you trying to texture parts of a character model?
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EGG_GUTS
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Re: Skinning
I'm trying to put the grievous skin on the grievous model I imported into XSI.
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Taivyx
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Re: Skinning
That means the model's already got UV coordinates, so all you do is apply a material with the greivous texture onto the model.
