Sky's GCW Side Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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See first post!!!!

Bad Idea
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Total votes: 3
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Sky_216
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Re: Sky's GCW Side Mod - Need Beta Testers!!!!

Post by Sky_216 »

@ Caleb: Oh yeah, it is too. Sorry.
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Re: Sky's GCW Side Mod - Need Beta Testers!!!!

Post by Grev »

Ill test it! Looks great!
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Re: Sky's GCW Side Mod - Need Beta Testers!!!!

Post by computergeek »

I can beta test!
sign me up!
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Re: Sky's GCW Side Mod

Post by theultimat »

I'll Beta Test too. I'm probably too late though.... :(
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Typoe99 »

ummmm you missed me. I signed up for beta testing too
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Sky_216 »

Ooops, sorry bout that.
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Re: Sky's GCW Side Mod - Beta spots still open

Post by obiboba3po »

idk if too late or not, but id definitely like to beta this :yes:
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Sky_216 »

Apologies to all beta testers for the annoying amount of time this is taking to get uploaded.


New info in first post. Basically is this:
1) 'Manual' for GCW Side Mod. Fairly detailed info on team layouts, uints, vehicles, weapons. Does not contain hero info. Rest assured, heroes have been changed. A lot. Make that a really big lot. Really.
2) These sides source files will be released to modders once the Side Mod is released.
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Aman/Pinguin »

Betatest result:

If you have only one ammo left in a clip, you can't use weapons like the sniper rifle or the mortar launcher fully charged.
Boba Fett uses Dark Trooper Model. WTF? :P
Every ship, except the TIE-Bomber is missing a cockpit. :(
Tie-Bomber Co-Pilot can't use his secondary weapon.
The turret of the maingunner in the shuttle sounds wrong... :?
You can use the Shuttle's hyperjump for getting INTO the rebel ship...(wallglitching style)
I would keep some ODF names at default because of the localize.


But it was VERY fun playing this mod! Keep up the good work Sky'! :D
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Sky_216 »

@Pinguin: Boba Fett...yeah...I didn't change the name. He's not meant to be Boba Fett in any way.

If you have only one ammo left in a clip, you can't use weapons like the sniper rifle or the mortar launcher fully charged.
- that's a pain, but fortunately I have a way round it...

Every ship, except the TIE-Bomber is missing a cockpit. Um...did they have them to start with????

You can use the Shuttle's hyperjump for getting INTO the rebel ship...(wallglitching style)
Yeah I know...reckon I should dump it???
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Typoe99 »

Ive noticed some of the same things as everybody else.
The only other Glitch or i think its a glitch is that the Tie Bomber's energy will not recharge.
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Sky_216 »

TIE bomber fixed.
Hyper jump replaced with box turn for shuttle.

Any reports for alliance?
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Aman/Pinguin »

Actually....Nothing wrong there... :)

I would post pics but I'm bad at making good Glamour shots...
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Sky_216 »

@ Aman/Pinguin: Nothing????????!!!!!!! Really????????!!!!!!!!!!!!!! And any pics will do, don't have to be brilliant...
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Re: Sky's GCW Side Mod - Beta spots still open

Post by Fingerfood »

I test soon, okey?
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Re: Sky's GCW Side Mod - Beta spots still open

Post by computergeek »

I'll get some pics ASAP
*Edit*
Here we are
The Snow Speeder's missle
Image
Image
The concussion grenade
Image
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Re: Sky's GCW Side Mod

Post by Sky_216 »

Poll added. See first post for question.
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