The Old Republic - V.1 Released!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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DarthEste01
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Re: The Old Republic

Post by DarthEste01 »

for the sith war droid you could delete those plates behind it and replace the droideka's head with a mini AT-AT head.
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Re: The Old Republic

Post by Delta-1035 »

DarthEste01 wrote:for the sith war droid you could delete those plates behind it and replace the droideka's head with a mini AT-AT head.
No, thanks.
DarthEste01 wrote:i know,but he could left the original gunman skin
What?
DarthEste01 wrote:and for the vanguard he could rub out the vertical part of the helmet's glass and left just the horizontal part.
No, sice there is the vertical part of the visor on the tor game. I don't really see a reason to delete it.

About the clone troopers discussion,
Nihillo wrote:Those are not his fault, the guys at Bioware made those lazy design choices, Delta is only doing his part and replicating the look of their models. There's nothing that can be done about them.
That^ thanks Nihillo. I'm just replicating the look of those. Since I can not model a new trooper I try to find models and reskin them so they looks like the original.

Please stop the discussion about clones.
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Re: The Old Republic

Post by DarthEste01 »

Delta-1035 wrote:
DarthEste01 wrote:i know,but he could left the original gunman skin
What?
i was speaking about the republic gunman skin you used in your beta,and i have no problem with the new skin's body the problem is the helmet,it has the same visor than the clones.


Oh,and happy birthday!!! :D :D :D
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Re: The Old Republic

Post by Delta-1035 »

DarthEste01 wrote:
Delta-1035 wrote:
DarthEste01 wrote:i know,but he could left the original gunman skin
What?
i was speaking about the republic gunman skin you used in your beta,and i have no problem with the new skin's body the problem is the helmet,it has the same visor than the clones.


Oh,and happy birthday!!! :D :D :D
Maybe I was not clear, the units skins/models I've shown are random pics. For example on Hoth rifleman, rocketeer, sniper.... will be all snow troopers or on Endor (just like the beta) the troopers will be almost all the red ones.

units' visuals change from map to map.
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Re: The Old Republic

Post by RogueKnight »

You should update the Sith Droid with a_speck_of_dust and B.I.G. Cookie's HD Droideka skin;
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Aside from that, everything looks flawless. :)
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Re: The Old Republic

Post by xeliminatorx »

Are you going to make a galactic conquest to go with this?
mod looks amazing btw (:
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Re: The Old Republic

Post by Delta-1035 »

Already done!
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Also I show you another Bounty Hunter:
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-Concussion Rifle
-Blaster Pistol
--Sonic Detonator
--Time Bomb
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And now I need some suggestion for the Republic Trooper Commando's weapons, any ideas? (here there's the reference)
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Re: The Old Republic

Post by MrCrayon »

Delta-1035 wrote:
Also I show you another Bounty Hunter:
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Why the long face? :lol:
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Re: The Old Republic

Post by Nihillo »

Delta-1035 wrote:And now I need some suggestion for the Republic Trooper Commando's weapons, any ideas?
According to Wookiepedia...
[Old Republic] Commandos were trained in advanced assault tactics and weaponry. They charged into the battlefield where they made use of massive blaster cannons in order to devastate their enemies with overwhelming and brutal firepower. (...) They were capable equally of taking out enemy bunkers with focused firepower or driving back an Imperial assault with concussive bolts.
So how about you give his rotatory cannon two firing modes: a concussive bolt mode which has a very slow rate of fire and sends enemies flying but deals little damage, and a rapid fire mode which has a quick rate of fire but overheats somewhat quickly.

That would encourage players to go for a combo, by first stunning enemies with the concussive blast and then finishing them off while they are down. This would be balanced by the fact that concussive blaster bolts are pretty slow and requires accuracy.
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Re: The Old Republic

Post by DarthEste01 »

why has the commando got a head so big?

the bounty hunter looks awesome :thumbs:
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Re: The Old Republic

Post by THEWULFMAN »

DarthEste01 wrote:why has the commando got a head so big?
Who? :?
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Re: The Old Republic

Post by RevanSithLord »

DarthEste01 wrote:why has the commando got a head so big?

the bounty hunter looks awesome :thumbs:
That's just how NeoMarz's Clone Commando models look. Look up NeoMarz's Delta Commandos pack on Jedi Knight III files...or I can just link you. http://jediknight3.filefront.com/file/D ... osVM;55832 His Delta Commandos and Clones Ultima pack are pretty much the same quality. It's a community model for JKA. http://jediknight3.filefront.com/file/C ... tima;53471 It looks like a mash up of both models.
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Re: The Old Republic

Post by Teg »

Awsome work can't wait for it to come out! Quick quetion though, are you going to make this mod multi player compatible? Because it would be awsome to play it that way!
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Re: The Old Republic

Post by Delta-1035 »

Little Update: new sith sniper war droid model and skin.
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I think it is better than the magnaguard, what do you guys think?
I'll probably add a backpack to him\it.
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Re: The Old Republic

Post by Nihillo »

He looks great! I like the shiny photoreceptors.
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Re: The Old Republic

Post by DarthEste01 »

I love it!
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Re: The Old Republic

Post by Nova Hawk »

DarthEste01 wrote:I love it!
:yes: Yes I love it too!
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Re: The Old Republic

Post by Twilight_Warrior »

Delta-1035 wrote:I think it is better than the magnaguard, what do you guys think?
MUCH better.
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Re: The Old Republic

Post by THEWULFMAN »

Looks very good, glad you took my advice and tried it out. Fantastic reskin. :thumbs:
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Re: The Old Republic

Post by Delta-1035 »

Jungle trooper (On Kashyyyk, Yavin and maybe Dagobah)
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Based on:
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