Looking for .msh to .obj Converter

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Glitch25
Sergeant Major
Sergeant Major
Posts: 222
Joined: Mon May 07, 2012 1:01 pm
Projects :: [ISM] [BFU]
Games I'm Playing :: [SWBFII] [SWBFI]
Location: Baktoid Combat Automata
Contact:

Looking for .msh to .obj Converter

Post by Glitch25 »

I'm experimenting with the Unity Engine and would like to work with some of the SWBFII assets. Unity 3D does not support the .msh format. I cannot find a method in Blender to convert the .msh to a .obj format and have been looking for a program to do so since.

Does anyone know of a program the would support this function?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Looking for .msh to .obj Converter

Post by Marth8880 »

XSI Mod Tool 7.5 with ZE Tools plugin.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Looking for .msh to .obj Converter

Post by THEWULFMAN »

There's 3 methods. Only two of them are worth it.

Marth's method.

Then using the SWBF Meshviewer to export to WRL, then import to Blender, make sure the textures are applied properly, and then export it to OBJ.

This is to use meshtool4, but that's... not great.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Looking for .msh to .obj Converter

Post by minilogoguy18 »

^Your method sounds like way too many steps.

I've used the ZETools with Mod Tool 7.5, there is really no better way to mod the game since blender is also synonymous with bad UI.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Looking for .msh to .obj Converter

Post by THEWULFMAN »

I didn't say it was a better/preferred method. Was just stating the three ways I know to get a msh to OBJ. I don't use XSI, so I don't know what its steps would be or I'd have listed them too.

Still completely disagree with you on the bad UI though.
User avatar
Glitch25
Sergeant Major
Sergeant Major
Posts: 222
Joined: Mon May 07, 2012 1:01 pm
Projects :: [ISM] [BFU]
Games I'm Playing :: [SWBFII] [SWBFI]
Location: Baktoid Combat Automata
Contact:

Re: Looking for .msh to .obj Converter

Post by Glitch25 »

I found this for the XSI Mod Tools (If this is the correct program?)
http://www.moddb.com/downloads/autodesk ... od-tool-75

Where might I find the Zero Editor plugin?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Looking for .msh to .obj Converter

Post by Marth8880 »

User avatar
Glitch25
Sergeant Major
Sergeant Major
Posts: 222
Joined: Mon May 07, 2012 1:01 pm
Projects :: [ISM] [BFU]
Games I'm Playing :: [SWBFII] [SWBFI]
Location: Baktoid Combat Automata
Contact:

Re: Looking for .msh to .obj Converter

Post by Glitch25 »

Installed the addon, looking for .msh files. (file > import > model) and I can't locate the tool for it.

Edit: I've installed Softimage, Python, and the ZE Addon. I cannot seem to get the Addon to function properly. The program name is "Autodesk Softimage Mod Tools 7.5" and I've placed the files in these directories. The tool bar does not display ZE Tools as it should.

C:\Softimage\Softimage_Mod_Tool_7.5\Addons
C:\Users\Glitch\Autodesk\Softimage_Mod_Tool_7.5\Addons
C:\Users\Glitch\Softimage\Softimage_7.5\Addons
Post Reply