Dynamic Map Idea (all lots open for taking)

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Does this need a "hosted mod" forum?

Yes
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No
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Total votes: 19
Caleb1117
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Re: Dynamic Map Idea (all lots open for taking)

Post by Caleb1117 »

All you need to do, is rotate the null they use to sit on slightly towards the table.

That alone will make it look loads better.

Way cool Rep! :thumbs:
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Re: Dynamic Map Idea (all lots open for taking)

Post by Delta 47 »

Looks really good Rep, all you do is go up to the seats and press Enter? Their hands could go down just a bit.
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Re: Dynamic Map Idea (all lots open for taking)

Post by Maveritchell »

Fluffy_the_ic wrote:Nice. But you might want to make a better a different anim, one where they're leaing over the table with their hands on it.
Try human_ride or human_gallop (if that's already _ride, use _gallop). One of those two has the hands in a lower position (and the legs slightly splayed out :P ) - it's the Tauntaun animation.
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Re: Dynamic Map Idea (all lots open for taking)

Post by FragMe! »

It actually looks like drive, could be wrong though.
You could also try ride_shoot, it would look like you are constantly waving your finger at someone :funny2:
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Re: Dynamic Map Idea (all lots open for taking)

Post by 1z2x3c »

how many people are going to be allowed on the server? i know some one can hack it to allow 128 if they want... but its up to you i guess and can i have h4
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Re: Dynamic Map Idea (all lots open for taking)

Post by redgroupclan »

Hmm..Im trying to decide between O4, A3, one of the C's, or G4...Is anyone doing like an all-urban/commercial lot near those? Because the kinda thing Im gonna do has to do with that...
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Re: Dynamic Map Idea (all lots open for taking)

Post by Blade »

Urp, I'd like to change my request to J3 or L1
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Re: Dynamic Map Idea (all lots open for taking)

Post by RepSharpshooter »

lots updated:
Hidden/Spoiler:
Image
I'm gonna work on prefab houses/mshex algorithms.
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Re: Dynamic Map Idea (all lots open for taking)

Post by 1z2x3c »

im happy w/ i2, near water, and i like water
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Re: Dynamic Map Idea (all lots open for taking)

Post by SlyCoopersButt »

A little over half are claimed! Coming along very well. But I knew someone important was missing, I'm surprised Guru hasn't shown up and gotten himself a lot yet!
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Re: Dynamic Map Idea (all lots open for taking)

Post by Fluffy_the_ic »

SlyCoopersButt wrote:A little over half are claimed! Coming along very well. But I knew someone important was missing, I'm surprised Guru hasn't shown up and gotten himself a lot yet!
Holy shamoly you're right! But I don't think Guru is much of a modeler... Ah, well. Who cares, I have one. Neither am I.
but my models still don't have poly counts according to my mungelog! Meaning the game'll crash on loading the map. Bad texture types, too...
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Re: Dynamic Map Idea (all lots open for taking)

Post by Syth »

Ya go ahead and reserve A3 for me, i should hopefully have time to make a building
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Re: Dynamic Map Idea (all lots open for taking)

Post by redgroupclan »

So I get G4, huh? Yays |:) Ill start on it as soon as I get my model placing problems solved.
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Re: Dynamic Map Idea (all lots open for taking)

Post by MercuryNoodles »

I finally have my initial exterior modeled. Actually, I did it days ago, but I haven't found much time after work lately to do much with it. I just need to make a texture for it (and look at a tut or two) so I can see how it looks ingame, before I start on the interior.
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Re: Dynamic Map Idea (all lots open for taking)

Post by PsYcH0_]-[aMsT3r »

Hmm I may be able to take part if there are any free spaces left soon but my modelings pretty crap lol.
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Re: Dynamic Map Idea (all lots open for taking)

Post by Grev »

So, can we actually know what the sides will be like? Or has it not yet been decided? Since some people think that the "all weapon people on one team facing only AI and then beggining to tk cuz the AI are boring" is a bad idea.
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Re: Dynamic Map Idea (all lots open for taking)

Post by RepSharpshooter »

No the point is to tk. Why wouldn't we? jeesh how would a battle arena work :roll: We could just use some of Zerted's scripts that he used for his deathmatch mode so that everyone is an enemy and a tk gives you points.



Which one of these buildings uses mshex?
Image

You can't tell! Mshex is now just about as good as a full exporter (visually). yay. Which means buildings for everyone!
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Re: Dynamic Map Idea (all lots open for taking)

Post by Grev »

Ah! I get it now! But I still think that civilians having a shield and a weapon as primaries would work. But deathmatch script works well too.
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Re: Dynamic Map Idea (all lots open for taking)

Post by [RDH]Zerted »

There are only plans for fighting in a certain area, so why not cover that entire area with a region. When a human player is killed outside of that region, the player who kill him is booted (or killed) out of the server. The killed player could be forced-spawned, so he doesn't have to wait the 15 seconds too. This would also allow for the hunting of animals.

Infinite health given to the players outside the fighting area would work too, except for instant kill shots.

I'm not sure what all the talk about locks and stuff is about. Its not something everyone will need/use so why not just leave it up to the land owner?

I like the idea of being able to play a wild animal. Of course, the models and animations would need to be good for it to work well.

If there are no clear enemies or friends, then everyone can be neutral. The TK message can be modded out and point values are easily changed.
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Re: Dynamic Map Idea (all lots open for taking)

Post by RepSharpshooter »

Sounds like a good idea.

I'd also go further and make a "city" region where killing is not allowed. Then, inside the city region is a "battle arena" region, which overides the city region so killing is allowed. Outside the city region, killing is allowed. This will make it so we can have a skirmish with a swoop gang or something. This would be good unless killing anywhere is ultimately not desired.

Perhaps I should dabble with bone enveloping for mshex so we can have player/animal models... hehe, don't get your hopes up.
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