Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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PsYcH0_]-[aMsT3r
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Re: Model showcase thread Part II

Post by PsYcH0_]-[aMsT3r »

redgroupclan wrote:
Hidden/Spoiler:
[quote="Caleb1117"]
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Notice the two sensor arrays on the belly, and behind the head.
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It's improved alot, since the last version. :P
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I think the last version looks better lol[/quote]

Lol i gota agree with you there. The actually model of the old one isn't as good, but I think the old texture looks cooler.
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Re: Model showcase thread Part II

Post by MandeRek »

I'll just animate the leg, since it says Tripedal walker.. Okay weird, this is really weird.. Animate it or not?!

And it's a Republic vehicle btw :P
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Re: Model showcase thread Part II

Post by obiboba3po »

MandeRek wrote:I'll just animate the leg, since it says Tripedal walker.. Okay weird, this is really weird.. Animate it or not?!

And it's a Republic vehicle btw :P
if you mean make a new animation to fit the pod, then yes i think you should.
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Re: Model showcase thread Part II

Post by MandeRek »

obiboba3po wrote:
MandeRek wrote:I'll just animate the leg, since it says Tripedal walker.. Okay weird, this is really weird.. Animate it or not?!

And it's a Republic vehicle btw :P
if you mean make a new animation to fit the pod, then yes i think you should.
I mean don't animate the front leg, so it won't move..
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Re: Model showcase thread Part II

Post by obiboba3po »

MandeRek wrote:
obiboba3po wrote:
MandeRek wrote:I'll just animate the leg, since it says Tripedal walker.. Okay weird, this is really weird.. Animate it or not?!

And it's a Republic vehicle btw :P
if you mean make a new animation to fit the pod, then yes i think you should.
I mean don't animate the front leg, so it won't move..
oh yea you should do that to make it realistic.
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Re: Model showcase thread Part II

Post by MandeRek »

Okay it's done.. The front leg moves the same as the main body, so you can really see it's a stabilisator.. Or summin like that :)
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Re: Model showcase thread Part II

Post by Warlord28 »

Here a few more are Images!
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Re: Model showcase thread Part II

Post by MandeRek »

Warlord28 wrote:
Hidden/Spoiler:
Here a few more are Images!
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:eek:

Are those your models?! Holy macaroni!
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Re: Model showcase thread Part II

Post by Warlord28 »

The Juggernaut the MP5 the Glock that G22 and the G3sg the rest its from a friend! Everything was originally for Battlefield 2 thought! Everything is created with 3dsmax.
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Re: Model showcase thread Part II

Post by Commander_Cody771 »

That's why they are so perfect. xD
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Re: Model showcase thread Part II

Post by Guest »

awesome models, however i have never seen such mp5 magazine before, and is it AW sniper rifle (the 'wireframed' one)
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Re: Model showcase thread Part II

Post by Commander_Cody771 »

Yes. Overall they are very well done. :thumbs:
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Re: Model showcase thread Part II

Post by AceMastermind »

Commander_Cody771 wrote:That's why they are so perfect. xD
No, it's because he knows how to use the tools provided by the software, highly detailed models can be created in pretty much any 3D package whether it is free or not.
You just need to learn how to use them.
Hidden/Spoiler:
Here's an example of some software that most of us think is crap, but this guy knows how to use it:
How to paint the MONA LISA with MS PAINT
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Re: Model showcase thread Part II

Post by MandeRek »

VERY nice Juggernaut.. Wish i could use it for BF0, that would save me some time :P
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Warlord28 wrote:Here a few more are Images!
Hidden/Spoiler:
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Okay, according to me, the best modelers on GT are:
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MandeRek
and now, Warlord28.
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Re: Model showcase thread Part II

Post by xXxINSANITYxXx »

DUDEthat monalisa in paint is awesome, that person must have a steady hand cuz he is very acurate in his strokes
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Re: Model showcase thread Part II

Post by PhantoM »

Fluffy_the_ic wrote:
Hidden/Spoiler:
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Zomgsh! It's an SR-25! My favorite snipie! :D
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Re: Model showcase thread Part II

Post by redgroupclan »

How many polys does that juggernaut take?

It looks like it was made by a developer lol

Btw, anybody think they could use this? Its the first model Ive actually gotten into the game with texture : D
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Re: Model showcase thread Part II

Post by REivEN »

Warlord28 wrote:
Hidden/Spoiler:
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Holy Crap the M40 :shock: my Favourite SNiper of all
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Re: Model showcase thread Part II

Post by Warlord28 »

REivEN wrote:
Hidden/Spoiler:
[quote="Warlord28"]
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Holy Crap the M40 :shock: my Favourite SNiper of all[/hide][/quote]

http://de.wikipedia.org/wiki/M40_%28Gewehr%29
No thats the M40'from me its the German G22!

The Juggernaut has currently less than 120000 polygone
As already said it was for Battlefield 2 and thought the engine can tolerate much more than like that of Battlefront.

http://en.wikipedia.org/wiki/SR-25
Thats the SR25 from me is a modified German G3

The Mp5 has a magazine that you can turn around like Battlefield 2 the AK101 so it looks like this!

BF0?????????????????????????????? What that?????????????????????????????????????
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