Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)

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plokoon761
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Post by plokoon761 »

hey stager this is offtopic but wat r ur kids screennames? i think i might hav played with 1
Stager00

Post by Stager00 »

Reed-man ...Gunslinger...several other variations I cant remember

You probably have...he(my oldest) plays alot while Im at work at nights.

Hey, does the multi-player work for you on this map?
plokoon761
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Post by plokoon761 »

lastversion did but i aint shure if this does
ill try soon, and also how far r u on utapau?
EmperorDonkey

Post by EmperorDonkey »

The multi didnt work for me. Although i did only try once.

Its no big deal to me, since the mpa has so many units already killing like mad, a second jedi player would be insane.
plokoon761
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Post by plokoon761 »

i beat the lvl. it seemed almost infinite
Stager00

Post by Stager00 »

Utapau was comming along nicely...until the Modtools crash...lost it all.
Ill restart after I finish up these mods I have out now already. I really need to get some FINALS together...Im focusing on this one first....then Space Coruscant. Im Positive this one will be FINAL by this weekend.
plokoon761
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Post by plokoon761 »

wat do u plan on doing with courascant?
Stager00

Post by Stager00 »

XL battle scale...Hero's...lots of ships and turrets...

The usual...lol.

I AM working on an interior of the Rep ship...but thats a long ways off.
plokoon761
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Post by plokoon761 »

just tried it online and it crashes and courascant looks kool 2 :)
Stager00

Post by Stager00 »

Thanks. Its likely the troop count..Ill try scaling back in small increments tonight until it stops crashing.
plokoon761
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Post by plokoon761 »

kool, thanx for a great map, and i guess i got an idea for your mustafar lvl
Stager00

Post by Stager00 »

Im all ears...
plokoon761
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Post by plokoon761 »

cp#1 you should have a bridge that will lead backwards over the lava and onto the molten plains and you should make it solid so you could fight on it, good?
Stager00

Post by Stager00 »

Yep..I Like it.

I added a co-op mode to that map..but have been waiting for something substantial to change in the duel mode before I release it.

Im eager to finish THIS map soon...so I can focus on new projects. I never thought it would go to 1.5 ..lol

1.7 will surely be final..lol (1.6 is reserved for short term multiplayer fix)
Last edited by Stager00 on Thu Mar 30, 2006 11:17 pm, edited 1 time in total.
pss_2002

Post by pss_2002 »

Stager, great map. Just a couple of ideas,

-Could it be possible to raise the flight ceiling and cap ships just into the cloud cover? To give flyers a better chance to fight it out in the sky if they chose. And it may give flyers a feeling of leaving the cap ship and flying down to the battle.
-Can the Anti-Aircraft turrets be controllable? Or maybe the heavy turrets from Kashyyyk.
-What about maybe adding in two Techno Union ships in the rear of the map on the CIS side and possible one in the midst of the battle off to one side. As it is in the movies and possibly not making all that strong as in the movie two rockets from a gunship was capable to destroy one, but not too easy at the same time.

Again great map...
Last edited by pss_2002 on Thu Mar 30, 2006 11:19 pm, edited 1 time in total.
Stager00

Post by Stager00 »

Yeah..I was toying with that idea already(raising the CAP ships higher). Might be the way to go there. I also need to move the CIS ship to the front so the REP AI bots wont want to climb that hill to get to it.

Thanks for the feedback!
Jessicka

Post by Jessicka »

Favorite map, BEST action exactly like it should be. Nice work, Most of the bugs I saw (guys running up the mountain trying to get the command ships from the ground) were already reported, so I just wanted to post to show some support for an excellent swbf2 map!

Actually one thing I did notice are two anakin's on the battle field. Not sure if anyone posted that above, I didn't read everything.
Stager00

Post by Stager00 »

Thanks Jessika. I looked at the script and I put a 2 for min. instead of 1 fpr Anakin. Just fixed it...and also fixed the multi-player issue(didnt have to lower troop count). I'm fixing the AI charging the hills now...and putting in missing sounds.
ruasoh

Post by ruasoh »

Absolutely wonderful map! Just out of curiousity (and in case I missed it in the 17 previous pages lol) have you considered putting the acklay running around wildly? Again, forgive me if I missed the response somewhere...
Stager00

Post by Stager00 »

An Acklay? Well, thats interesting...


Might give that a shot. Thanks!
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