Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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darkthomas
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by darkthomas » Mon Apr 09, 2007 5:43 am
a very nice map !
i like the blur effect
FOOLIS
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by FOOLIS » Mon Apr 09, 2007 9:50 am
i dont like it because you can´t see so good anymore
Epena
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by Epena » Mon Apr 09, 2007 10:58 am
Blur isn't the only thing that makes stuff look underwater. Clones are wearing helmets and droids don't have eyes. Neither party would see everything blurry.
Galactic_Marine
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by Galactic_Marine » Mon Apr 09, 2007 11:18 am
Well, I toned down the blurriness, as per popular request, but only cause you kept nagging!
Well, I've now finished all the sides, so the map is almost done. Except I still need the kit fisto and quarren models in msh format. So far though, it looks like this map is not so much all-out-battle and more strategy oriented, kinda like Kamino, but smaller.
Galactic_Marine
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by Galactic_Marine » Tue Apr 10, 2007 7:36 pm
Hey guys! Progress updated: I got my kit fisto player model ingame! RC-1290 was kind enough to export my model into msh format. I'm also sending him my quarren player model and trident. Expecting a beta soon...here's a screenie for ya guys to munch on:
aYo.4.YaYo
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by aYo.4.YaYo » Tue Apr 10, 2007 9:40 pm
would a lightsaber even work underwater?
Galactic_Marine
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by Galactic_Marine » Tue Apr 10, 2007 9:49 pm
Kit Fisto's does...and how would you like a jedi without a lightsaber, eh?
Syth
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by Syth » Tue Apr 10, 2007 10:16 pm
looking good. you should mess around with the sabre texure to make it look fuzzish like in the clone wars cartoon. also i was wondering if you where able to slow the 'fall rate'.
Galactic_Marine
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by Galactic_Marine » Tue Apr 10, 2007 10:19 pm
I tried to do that, but it's not possible.
t551
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by t551 » Tue Apr 10, 2007 11:15 pm
Which one?
I know lightsaber textures can be edited, and Astute managed to slow fall rate in BFI...
Galactic_Marine
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by Galactic_Marine » Tue Apr 10, 2007 11:26 pm
Astute managed to slow the fall rate?? If I had known this earlier, I could have made an awesomer map! I'm pming him!
Epena
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by Epena » Wed Apr 11, 2007 12:16 pm
Kit looks good but the head seems too small.
And he doesn't seem to be green, which he is.
I'm not sure if Astute still browses GT. He's on Xfire a lot though. Xfire: astute1011
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by Galactic_Marine » Wed Apr 11, 2007 12:23 pm
Really? The head's too small? I tried to make it with correct body-head proportions, and it seems fine on the character-choosing screen. And he doesn't seem that green mainly because he is reflecting blue light. On the character-choosing screen he looks fine.
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by Epena » Wed Apr 11, 2007 2:47 pm
Kay. I can't really say till I've seen him in 3d.
trainmaster611
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by trainmaster611 » Wed Apr 11, 2007 6:10 pm
Okay fine! You can stop hounding me...I fixed the model, and I'll get it ingame soon...btw, is fisto supposed to be buff?
Ripped is a bit of an understatement....
aYo.4.YaYo
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by aYo.4.YaYo » Wed Apr 11, 2007 6:32 pm
He's huge!!
EGG_GUTS
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by EGG_GUTS » Wed Apr 11, 2007 7:10 pm
Such a Shame he was killed off quite easily. He didn't really put up a fight.
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by Galactic_Marine » Wed Apr 11, 2007 7:15 pm
Yeah, I agree with EGG_GUTS, they didn't give him a fitting death. By the way, I've got the quarren player model ingame now, but I'm having some problems with the trident. Here's a link to a topic I set up in the modding forum:
index.php?name=PNphpBB2&file=viewtopic&t=9548
Galactic_Marine
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by Galactic_Marine » Wed Apr 11, 2007 10:04 pm
Okay, got the trident ingame...
BF2-Master
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by BF2-Master » Wed Apr 11, 2007 10:36 pm
NICE FISTO!
Possible improvements:
1) I agree, a bit more buff!
2) Perhaps put a scowl on his face
3) PLEASE OH GOD PLEASE I BEG OF YOU release him to the public when this map is finished since the other Fisto isn't public.