keep on coming up with them!!
KOTOR-BF2 Mod: Peragus II: Mining Colony
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The_Emperor
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- Maveritchell
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And he'll probably stay on the MG model. It's not worth making a whole new playermodel for a droid that already resembles - fairly closely - one we already have. Aside from shoulder-width, the HKs and the IG-100s have very similar structures.Razgriz wrote:You should also start focusing on HK-50. He just looks like a magna guard
I've got enough to try and do with creating models for an indoor level than to unnecessarily add to it with a pseudo-unnecessary playermodel. Of course, if I had more modelers...
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Bird-Kid
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RevanSithLord
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A small update... here's a little preview of part of the interior:

I've really not had a huge amount of time to work, and it would appear that WideBoy has both literally and metaphorically dropped off the map. Any modeling or texturing help would be most appreciated.
And as for the use of Mining Droid Mk II's, yes, they will be there. No, chances are they will not be a new model. If I do in fact do something like that, it would likely be on a very late release of the map.
Again - if you can model, and you like KOTOR... I would heart you if you could help.
I've really not had a huge amount of time to work, and it would appear that WideBoy has both literally and metaphorically dropped off the map. Any modeling or texturing help would be most appreciated.
And as for the use of Mining Droid Mk II's, yes, they will be there. No, chances are they will not be a new model. If I do in fact do something like that, it would likely be on a very late release of the map.
Again - if you can model, and you like KOTOR... I would heart you if you could help.
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The_Emperor
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Protector_Pulch
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I sure would like to. Not to toot my own horn, but if this map gets completed to the detail I'd like (which is less likely the less help I have...Protector_Pulch wrote:This room looks perfect for an exciting saber duel - do you plan to include anything but the mode that pits mining droids against the exile&her allies ?
And I hate to rep this every post, but I really could use some help. I don't mind the modeling so much, but if I could get some texturing help (especially if you're familiar with new texturing, and not just reskinning), I feel like I could get a lot more done, and faster. Even if you're not terribly familiar with KOTOR, I can provide you with screenshots, or even ingame videos for any sort of reference you need. Just let me know!
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Razgriz
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Protector_Pulch
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Oh, it's not that I don't realize how to get it done. Like I said, I don't believe that I want it in there. If enough people want it in, I suppose I could add it in, but really, I'd like my maps to be standalone.Protector_Pulch wrote:As to the Kotor Assault you would like to have in your map: You could ask teancum to tell you (or even better: to show you the fitting thread) how to load KotOR Assault from the BF I conversion pack files.
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cloneknight
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Protector_Pulch

