How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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minilogoguy18
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by minilogoguy18 » Wed Nov 15, 2006 8:57 pm
made one a long time ago and never finished cause i could never get it textured, but has FAR less polies than yours, only 1700.
Gogie
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by Gogie » Wed Nov 15, 2006 9:08 pm
lol your and mine hold attributes that would be well together... (example, mine has textures, your is low poly and has turrets)
Qdin
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by Qdin » Fri Nov 17, 2006 6:19 pm
Mini' how did you manage to get 1700 triangles into that model?
You start on interior or something?
Vyse
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by Vyse » Fri Nov 17, 2006 6:26 pm
Here some stuff that i've been messing around making.
The house turend out ok, and the glider is actually quite fun. Just have to fix the camera. It's way off.
PICTURE1
PICTURE2
Vyse
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by Vyse » Fri Nov 17, 2006 6:46 pm
JabbaLovesLava wrote: Wow. Nice idea on that glider.
Best part, you can snipe people off them in the air. Actually got the idea from Spider-man's Hob Goblin.
Karnage
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by Karnage » Fri Nov 17, 2006 6:56 pm
Awesome Vyse ! You have to finish and release that! Spider-man's the best.
DooFi
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by DooFi » Fri Nov 17, 2006 7:00 pm
hey minilogoguy, nice model. Small suggestion:
minilogoguy18
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by minilogoguy18 » Fri Nov 17, 2006 7:50 pm
the turret is fine as is but i was already thinkin about adding more divisions to the rear, and 1700 triangles is nothing for a ship model, you must be thinking of the low 500 limit for props, im way under the vehicle limit, i can even knock it down though ill be adding more edges.
Penguin
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by Penguin » Fri Nov 17, 2006 11:11 pm
Epena
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by Epena » Fri Nov 17, 2006 11:21 pm
Deng. Pretty.
Turret or auto?
JabbaLovesLava
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by JabbaLovesLava » Fri Nov 17, 2006 11:23 pm
That looks incredibly similar to L-5-R's turret... -.-
minilogoguy18
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by minilogoguy18 » Fri Nov 17, 2006 11:24 pm
the textures look straight outta JA.
Penguin
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by Penguin » Fri Nov 17, 2006 11:29 pm
its the JKA texture,
have it there as a reference for when i redo it
Jabba, it looks similer to L-5-R's one becouse their both the death stars turrets, and both of our models use the JKA texture :p, but my texture will be a new one soon
Gynt_Ryles
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by Gynt_Ryles » Sat Nov 18, 2006 7:58 pm
These models are looking great. I can't wait to see all of them put into maps.
BTW the glider would make a great mini-bomber. Fly by and drop a couple of exploding pumpkins, each the orange equivalent of a thermal det.
Venom
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by Venom » Sun Nov 19, 2006 7:59 am
my t-21 model(make whit blender free software) ready to be import in to XSi software
EDIT:
i have export in .x end import in XSI4.2 mod tool
Guest
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by Guest » Sun Nov 19, 2006 9:10 am
Venom
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by Venom » Sun Nov 19, 2006 6:21 pm
this is the ryyk blade a meele wokkie weapon(one per hand)
PR-0927
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by PR-0927 » Sun Nov 19, 2006 6:43 pm
Wow, t551 just made one too! Actually, he also made the two-handed one.
Looking good!
- Majin Revan
Qdin
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by Qdin » Mon Nov 20, 2006 7:05 am
Venom, maybe you can gimme a quick lesson in the basics of Blender?
I still get less than a egg in a well about that program xD could be useful for me