Naboo 2CTF Heros and Villans *** New Force Powers***
Moderator: Moderators
-
fusillade
- Private
- Posts: 32
- Joined: Sun Sep 17, 2006 5:11 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Naboo 2CTF Heros and Villans *** New Force Powers***
File and Screens at:
http://files.filefront.com/NCFzip/;6074 ... einfo.html
Naboo 2 CTF all Heros and Villans.
CW:
2k health for everyone.
1k dmg absorbing shields on everyone that slowly regenerates.
Godly Force Powers.
Countless new abilites.
Anakin with Mace Combo and a green sabre.
Jawa Jedi.
PloKoon, with an Orange Sabre and one with a Vibroblade.
Hand to Hand Vader.
Enhanced Push, Pull, Choke and Lightning.
Almost Infinite Jump/Hover.
GCW:
No Force powers at all.
Jump Twice as much.
2k health for everyone.
1k dmg absorbing shields on everyone that slowly regenerates.
This will surely be a hit, and soon to be on a dedicated server. (I hope)
Thanks goes to:
somen00b - Posted source for crazy new force powers
Guitarman - For helping me start out modding
Sinistar - Further assistance in modding
Unknown - The guy that posted Force Freeze, sorry forgot your name....
Gametoast Forums - For all the critical info on how to mod
Enjoy,
Fusillade24
http://files.filefront.com/NCFzip/;6074 ... einfo.html
Naboo 2 CTF all Heros and Villans.
CW:
2k health for everyone.
1k dmg absorbing shields on everyone that slowly regenerates.
Godly Force Powers.
Countless new abilites.
Anakin with Mace Combo and a green sabre.
Jawa Jedi.
PloKoon, with an Orange Sabre and one with a Vibroblade.
Hand to Hand Vader.
Enhanced Push, Pull, Choke and Lightning.
Almost Infinite Jump/Hover.
GCW:
No Force powers at all.
Jump Twice as much.
2k health for everyone.
1k dmg absorbing shields on everyone that slowly regenerates.
This will surely be a hit, and soon to be on a dedicated server. (I hope)
Thanks goes to:
somen00b - Posted source for crazy new force powers
Guitarman - For helping me start out modding
Sinistar - Further assistance in modding
Unknown - The guy that posted Force Freeze, sorry forgot your name....
Gametoast Forums - For all the critical info on how to mod
Enjoy,
Fusillade24
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
RE: Naboo 2CTF Heros and Villans *** New Force Powers***
Amazing! Very nice work!
-
cloneknight
- Chief Warrant Officer

- Posts: 357
- Joined: Sun Aug 20, 2006 11:39 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Naboo 2CTF Heros and Villans *** New Force Powers***
i think this is going to be very cool
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
RE: Naboo 2CTF Heros and Villans *** New Force Powers***
Looks sweet!
Is it a new map or just different characters?
-
fusillade
- Private
- Posts: 32
- Joined: Sun Sep 17, 2006 5:11 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
MasterSaitek009
- Black Sun Slicer
- Posts: 619
- Joined: Wed Aug 23, 2006 4:10 pm
-
somen00b
-
GuitarMan
- Command Sergeant Major

- Posts: 268
- Joined: Tue Jul 11, 2006 6:41 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Well-done on the implementations of new weapons, but ever hear of a thing called balance? I played through it, and probably could have kept getting kills until the disc melted.
Basically, if you want to skew your kill/death ratio, this mod's for you, otherwise, not so much.
Work on creating a whole new map, and find ways to implement some of those techniques in there in a balanced fashion.
Basically, if you want to skew your kill/death ratio, this mod's for you, otherwise, not so much.
Work on creating a whole new map, and find ways to implement some of those techniques in there in a balanced fashion.
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
Ace_Azzameen_5
- Jedi

- Posts: 1119
- Joined: Sat Apr 23, 2005 8:52 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
You really need to fix continue the disappearing ammo, it's really annoying. i think it might have to do with memory pools. Also localization. Grievous's Axes still hum too. Probably just a quick odf edit. If not, then ask for help here. Just do some general polishing before it gets TOO popular. Also, the rebel voice just doesn't fit for Vader's team. Also, why does Plo Kloon have a vibro sword, were you looking for a new skin for someone else and he looked the most like who you wanted?
One more thing, the birds are missing their textures.
Good map, even the idea of hero ctf as opposed to assault is a win.
One more thing, the birds are missing their textures.
Good map, even the idea of hero ctf as opposed to assault is a win.
- Dohnutt
- Hoth Battle Chief

- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
- Dohnutt
- Hoth Battle Chief

- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
-
fusillade
- Private
- Posts: 32
- Joined: Sun Sep 17, 2006 5:11 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
The balanced side is the GCW side. I personally love No Force combat more than anything.Maveritchell wrote:Well-done on the implementations of new weapons, but ever hear of a thing called balance? I played through it, and probably could have kept getting kills until the disc melted.
Basically, if you want to skew your kill/death ratio, this mod's for you, otherwise, not so much.
Work on creating a whole new map, and find ways to implement some of those techniques in there in a balanced fashion.
The CW side is purposfuly unbalanced. And frankly thats the way I want it. I want some cutthroat CTF with God like powers.
-
fusillade
- Private
- Posts: 32
- Joined: Sun Sep 17, 2006 5:11 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
fusillade
- Private
- Posts: 32
- Joined: Sun Sep 17, 2006 5:11 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Ok, am I the only one that plays SWBF2 without sound? I mean I'd rather be jammin to some tunes while tearing up a server.Ace_Azzameen_5 wrote: Grievous's Axes still hum too. Probably just a quick odf edit. If not, then ask for help here. Just do some general polishing before it gets TOO popular. Also, the rebel voice just doesn't fit for Vader's team. Also, why does Plo Kloon have a vibro sword, were you looking for a new skin for someone else and he looked the most like who you wanted?
Good map, even the idea of hero ctf as opposed to assault is a win.
PloKloon with a vibroblade, that happened because he was the only one that I added to when I first downloaded the model for the sword. It just kinda stuck. No apperant reason why I chose him. If you notice I also have an Orange Sabred version too.
To everyone, thanks all for your feedback, I hope you enjoy it alot. If anyone wants source files I will happily pass them along.
-
Ace_Azzameen_5
- Jedi

- Posts: 1119
- Joined: Sat Apr 23, 2005 8:52 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set

