Staff weapon setup in XSI [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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wazmol
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Staff weapon setup in XSI [Solved]

Post by wazmol »

what nodes do i need to add to my staff to get it to work with the cis_weap_inf_doublesaver.odf file? i have tryed and my game crashes.

thanks in advance
Last edited by wazmol on Wed Jan 31, 2007 2:20 pm, edited 1 time in total.
Kyross

RE: Estaff wont work

Post by Kyross »

Just check the odf file and it should tell you.
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Post by Maveritchell »

You should just need an "hp_fire1" and "hp_fire2," along with your dummyroot and hp_weapon.
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Post by wazmol »

sorry this is abit of a mini bump but i really need help. i just cant get my staff to work. everytime i try its crash to desktop time! i dont understand apparently you need a hp_active hp_weapon hp_fire1 hp_fire2 hp_effect1 hp_effect2 thats judging from what different people have said but whatever i try crashes. can someone (Experienced) tell me step by step on how to do this?

thanks

-Waz'
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Post by Penguin »

its hp_active, hp_weapon is for if your making a unit

hp_weapon = where the unit will hold the weapon ((hand))
hp_active = where the weapon will be held ((like the handle on a rifle))

you can either use hp_effect or hp_fire, doesn't matter aslong in the odf you use those nulls.
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Post by wazmol »

okay i did that then and exported and put it in the cis side munged and the map crashes when the pick a side screen opens. i dont know what to do? it is obviously something to do with my model but i just cant figure it out. i will keep trying but untill then can someone give me some ideas of what is wrong?

-W
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Post by Qdin »

did you Branch Select the DummyRoot in XSI and kept that selected as you Exported? :P :roll:
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Post by wazmol »

yeah i did xD and i have it ingame now its fine. it wasnt the model at all it was the odf in the magna guard so i have to use it i darth maul just to test xD

Quie can u keep this open incase i have anymore questions?

thanks everyone

-Waz
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Post by Qdin »

Sure thing :wink:

So that we know: Blame the unit-odf's :)
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Post by wazmol »

i have a question now again. it isnt just for my electro staff but for a new lightsaber. okay... in game my lightsabers and staffs seem to be well side ways. like if in a normal fighting stance (lightsaber) the lightsaber is pointing down when it should be forward. how do i do this? i have the lightsaber in xsi facing the z axis.

thanks alot

waz
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Post by Murdocr »

you need to have it vertical in xsi. For instance, for guns you put the handle through 0,0,0 so the unit grabs hold of it there. Just imagine the lightsaber grip being the handle of the gun.
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Post by wazmol »

i do that anyway, but thanks, its just how does the game know what way the lightsaber in XSI faces i am facing the Z axis and im at the point 0,0,0.

any other ideas?

thanks though Murdocr
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Post by Penguin »

If its a weapon or something you have the top of it pointing to y ((I think, the vertical one)) since its a simple(?) lightsaber you don't need to worry about the face facing zp.b[
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Post by wazmol »

it is my electrostaff aswell...
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Post by wazmol »

sorry to double post and nudge a topic but please can someone tell me what i need to do to get my electrostaff the right way round?

thanks alot

waz
Murdocr

Post by Murdocr »

How about you post a screenshot, then we can see how you have everything set up.
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Post by Qdin »

Hasn't this already been answered many times now?
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Post by Qdin »

Well said, Fred.

And Ace, isn't that Electrostaff a bit too large for a weapon..? o.o
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Post by Penguin »

That was mine, xD that was v1, v2 was alot better, but massive, I have it rescaled to like 0.03 in the .msh.option.

v3 has better better texture UV etc
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Post by Qdin »

Heh - thought so :roll:

and I knew it was yours.. I just thought he hadn't been realistic when he slaced it up this far :roll: I thought you had it in 'real size'? :roll:

So why is he sitting with the v1 if you've got a v3? :?
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