IN the HEX Editor, how do I edit files so the entire Rebel Alliance (Troops,not vehicles) are replaced with the Republic? I want to know so I can have Republic Vs Empire...or how do I do it with the modtools?
Also, how do I get skins ingame?
A Few Questions
Moderator: Moderators
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NeoExelor
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NeoExelor
RE: A Few Questions
Anyone?
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DeadEdJ
Dont know how to hex edit this to work. What would you hex edit? What you could try is renaming all the rebublic troop file names to the equivilant rebel ones, and then overwriting the rebel ones by sticking them in the rebel folder. Dont see why that wouldnt work. And I dont know anything about skinning, sorry.
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gypsydevil
if you don't know about using the modtools start here, and check oheckout the mini tut on editing sides.
index.php?name=PNphpBB2&file=viewtopic& ... f&start=15
if you know how to use mod tools a quick and dirty way would just be to edit the alliance "side". youd have to do a little more than dead said i think because you would also need to rename all the weapons.
you could edit the alliance soldier odfs and add/edit/subtract the attributes the alliance troops had like the actual model, weapons, abilities. IF you know how to use the modtools i think it would be pretty easy, i think. Just start out by trying to swith models:
edit all_inf_soldier.odf
GeometryName = "all_inf_soldier.msh"
GeometryName = "all_inf_soldier"
AnimationName = "all_inf_snowtrooper"
GeometryLowRes = "all_inf_soldier_low1"
with the following taken from rep_inf_clone_trooper.odf
GeometryName = "rep_inf_trooper.msh"
GeometryName = "rep_inf_trooper"
GeometryLowRes = "rep_inf_trooper_low1"
AnimationName = "all_inf_snowtrooper"
now copy rep_inf_trooper.msh and rep_inf_trooper.tga from C:\BFBuilder\Assets\Sides\REP\MSH to your mods \side\REP\MESH folder,
munge and test. if that works you can use the same method to bring over weapons and stuff
Anyway i think that should work unless i missed something(very possible).
just remember that if you make a reference to another odf/mesh/tga/...
that you have to have that in your sides folders, so be careful of weapons becuase they might call another odf for ord, or tga or whatever.
index.php?name=PNphpBB2&file=viewtopic& ... f&start=15
if you know how to use mod tools a quick and dirty way would just be to edit the alliance "side". youd have to do a little more than dead said i think because you would also need to rename all the weapons.
you could edit the alliance soldier odfs and add/edit/subtract the attributes the alliance troops had like the actual model, weapons, abilities. IF you know how to use the modtools i think it would be pretty easy, i think. Just start out by trying to swith models:
edit all_inf_soldier.odf
GeometryName = "all_inf_soldier.msh"
GeometryName = "all_inf_soldier"
AnimationName = "all_inf_snowtrooper"
GeometryLowRes = "all_inf_soldier_low1"
with the following taken from rep_inf_clone_trooper.odf
GeometryName = "rep_inf_trooper.msh"
GeometryName = "rep_inf_trooper"
GeometryLowRes = "rep_inf_trooper_low1"
AnimationName = "all_inf_snowtrooper"
now copy rep_inf_trooper.msh and rep_inf_trooper.tga from C:\BFBuilder\Assets\Sides\REP\MSH to your mods \side\REP\MESH folder,
munge and test. if that works you can use the same method to bring over weapons and stuff
Anyway i think that should work unless i missed something(very possible).
just remember that if you make a reference to another odf/mesh/tga/...
that you have to have that in your sides folders, so be careful of weapons becuase they might call another odf for ord, or tga or whatever.
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Leviathan
- Missing Jedi Admin
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Read this topic on how to create a new side : http://www.secretsociety.com/forum/disp ... asp?mid=76
Once done, munge your brand new world...
Once done, munge your brand new world...
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Rippentuck
