Addon mesh causing CTD?
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Commander_Keller
- Master Sergeant

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Addon mesh causing CTD?
after making the serach engine steam and running out of fuel i finally have no other choice than creating a thread.
i wonder what i am doing wrong. i want to add a visor to a sniper unit and pauldrons to another unit (i know one can normally add only one mesh to a unit) and every time i do this it causes my game to CTD. i added the following lines to the respective units:
to the gunner's odf u added:
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage"
to the sniper's odf i added:
AnimatedAddon = "GOGGLES"
GeometryAddon = "rep_waz_add_gogs"
AddonAttachJoint = "bone_head"
when i delete those lines the game works just fine. and yes, i have put the meshes the odf's are calling for into my side's msh folder. nothing else has been changed in these odf's exept those addon lines. the units are ep2 clones.
did i mix something up in the lines i added? can someone out there help me please?
so thanks in advance,
keller
i wonder what i am doing wrong. i want to add a visor to a sniper unit and pauldrons to another unit (i know one can normally add only one mesh to a unit) and every time i do this it causes my game to CTD. i added the following lines to the respective units:
to the gunner's odf u added:
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage"
to the sniper's odf i added:
AnimatedAddon = "GOGGLES"
GeometryAddon = "rep_waz_add_gogs"
AddonAttachJoint = "bone_head"
when i delete those lines the game works just fine. and yes, i have put the meshes the odf's are calling for into my side's msh folder. nothing else has been changed in these odf's exept those addon lines. the units are ep2 clones.
did i mix something up in the lines i added? can someone out there help me please?
so thanks in advance,
keller
- Teancum
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Re: asking for help please: addon mesh => CTD
Did you try only removing one of those? It may be that only one of those is causing a crash, and that would help narrow it down.
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Commander_Keller
- Master Sergeant

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Re: asking for help please: addon mesh => CTD
first of all, thanks for your answer.
yes, i did. it seems to happen for each single one of them. do you think i have screwed up meshes maybe? they are from wazmol's asset pack. but what i could read in the forums nobody seems to have problems with them so i guess it's me who made a mistake...
yes, i did. it seems to happen for each single one of them. do you think i have screwed up meshes maybe? they are from wazmol's asset pack. but what i could read in the forums nobody seems to have problems with them so i guess it's me who made a mistake...
- Delta-1035
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Re: asking for help please: addon mesh => CTD
for the visor:
in the rep_inf_ep3_sniper.odf put:
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_gogs"
AddonAttachJoint = "bone_head"
in the rep_inf_ep3_sniper.odf put:
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_gogs"
AddonAttachJoint = "bone_head"
- Teancum
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Re: asking for help please: addon mesh => CTD
That shouldn't matter if I remember right. I had a custom headpiece and I called it FART for testing. It's just a reference name.
- Delta-1035
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Re: asking for help please: addon mesh => CTD
then i don't know why the game crash... i'm sorry
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Commander_Keller
- Master Sergeant

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Re: asking for help please: addon mesh => CTD
don't matter... i'll keep trying. but thanks for your answers so far.
maybe i am gonna call it fart...
maybe i am gonna call it fart...
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obiboba3po
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Re: asking for help please: addon mesh => CTD
Teancum wrote:That shouldn't matter if I remember right. I had a custom headpiece and I called it FART for testing. It's just a reference name.
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fiddler_on_the_roof
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Re: asking for help please: addon mesh => CTD
did you add it to the unit odf, not the default odf? I don't know if it matters, but that is where i put it and
(yes the guy looks stupid with it, just trying it out.)
this is my odf
plus, do you have an error log, in case there is anything in there?
Hidden/Spoiler:
this is my odf
Hidden/Spoiler:
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AQT
- Gametoast Staff

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Re: asking for help please: addon mesh => CTD
It shouldn't matter. The addon mesh would end up being attached to the main msh anyway as the "unit" odf inherits from the "default" odf.fiddler_on_the_roof wrote:did you add it to the unit odf, not the default odf? I don't know if it matters
- Null_Clone_Assasin
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Re: asking for help please: addon mesh => CTD
i added gogs and it easily worked!!!
can we see the whole odf?
here is mine
here is what i added to make it work
thats all and it should work
at least it worked for me
can we see the whole odf?
here is mine
Hidden/Spoiler:
Hidden/Spoiler:
at least it worked for me
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Commander_Keller
- Master Sergeant

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Re: asking for help please: addon mesh => CTD
of course you can see the whole odf:
rep_inf_ep3_sniper.odf:
[GameObjectClass]
ClassParent = "rep_inf_default_sniper"
[Properties]
GeometryName = "rep_inf_ep3trooper"
GeometryLowRes = "rep_inf_ep3trooper"
FirstPerson = "gre\reptroop;rep_1st_troopr"
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage"
the first person view works. that's definitely not the problem.
maybe somebody else can see more than i do...
rep_inf_ep3_sniper.odf:
[GameObjectClass]
ClassParent = "rep_inf_default_sniper"
[Properties]
GeometryName = "rep_inf_ep3trooper"
GeometryLowRes = "rep_inf_ep3trooper"
FirstPerson = "gre\reptroop;rep_1st_troopr"
AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage"
the first person view works. that's definitely not the problem.
maybe somebody else can see more than i do...
- Teancum
- Jedi Admin

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Re: asking for help please: addon mesh => CTD
Hmmm, do you get any munge errors at all?
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Commander_Keller
- Master Sergeant

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Re: asking for help please: addon mesh => CTD
nope, only the usual warnings. maybe i should start all over and go step by step.
thank you all for your efforts.
see ya 'round...
keller
thank you all for your efforts.
see ya 'round...
keller
