Making Weapons
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- redgroupclan
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Making Weapons
Alright I already know about setting up weapons, placing hp_actives and fires, etc. But the one thing Im unsure about is modeling the weapon. Like..how big am I supposed to make it? How do I get the shapes to even make an acceptable gun? That kind of stuff. What Im thinking so far about size is making it a single square big. Is that right?
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Caleb1117
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Re: Making Weapons
1 cube on the xsi grid is 1 meter, or 3 feet.
Best thing to do is to import pyc0fred's beta unit bones, and use it for scale.
Best thing to do is to import pyc0fred's beta unit bones, and use it for scale.
- Maveritchell
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Re: Making Weapons
The best thing to do is just to import a gun and use it for scale.Caleb1117 wrote:Best thing to do is to import pyc0fred's beta unit bones, and use it for scale.
- redgroupclan
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Re: Making Weapons
Eeeewwwwkkaaayyyy
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Caleb1117
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Re: Making Weapons
Even better.Maveritchell wrote:The best thing to do is just to import a gun and use it for scale.Caleb1117 wrote:Best thing to do is to import pyc0fred's beta unit bones, and use it for scale.
I'm too used to making furniture and stuff relating more to humans.
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1z2x3c
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Re: Making Weapons
1 meter = 3.54 ft
... and is all you need is the hp fire and hp actice?
this is for a gun w/ bullets and granade launcher.... would it be hp fire1
or something for the glauncher?
... and is all you need is the hp fire and hp actice?
this is for a gun w/ bullets and granade launcher.... would it be hp fire1
or something for the glauncher?
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Caleb1117
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Re: Making Weapons
You can add as many hp_fire's as you want, for shooting stuff out of your gun.
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Taivyx
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Re: Making Weapons
Guys this isn't all he's asking.
He's asking for tips on how to start on making a gun model.
The method I use in Max is really quite simple.
What I do is get a picture of the gun from the internet (side view of the gun), and put it on the texture of a flat plane(surface).
You set that plane up so that it matches up with one of your viewports.
Then, you trace the non-cylinder parts of that weapon using a line or something (in Max it's called a spline).
There should be a function in XSI to extrude that polygon you made using lines you traced into a 3d object.
Repeat for all the non-cylinder parts of the weapon, and of course for the cylinder parts you use cylinders
Here's a tutorial that was demonstrated using the Max interface, but just so you can get an idea of what I'm talking about:
http://www.ghostrecon.net/html/mod-gun-models.htm
He's asking for tips on how to start on making a gun model.
The method I use in Max is really quite simple.
What I do is get a picture of the gun from the internet (side view of the gun), and put it on the texture of a flat plane(surface).
You set that plane up so that it matches up with one of your viewports.
Then, you trace the non-cylinder parts of that weapon using a line or something (in Max it's called a spline).
There should be a function in XSI to extrude that polygon you made using lines you traced into a 3d object.
Repeat for all the non-cylinder parts of the weapon, and of course for the cylinder parts you use cylinders
Here's a tutorial that was demonstrated using the Max interface, but just so you can get an idea of what I'm talking about:
http://www.ghostrecon.net/html/mod-gun-models.htm
- redgroupclan
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Re: Making Weapons
Is Max another modeler that Ive never heard about?
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Caleb1117
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Re: Making Weapons
Modeling program.
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Grev
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Re: Making Weapons
That post filled my life with relevance. And for making guns, go wild... I cant seem to draw guns, but I can think them up in my head, so think, and try as hard as you can. That or import a current weapon, and edit it to your liking.redgroupclan wrote:Eeeewwwwkkaaayyyy
