Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)
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PR-0927
Old School Staff
Posts: 844 Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.
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by PR-0927 » Sun Aug 28, 2005 4:40 pm
Yeah, I fixed the AAT up for Kashyyyk: Shores (Version 3.0). It now shoots missiles properly from the holes without crashing, and has four slots for soldiers! Every weapon is how it should be. I even have the anti-personnel laser cannons!
Here's a picture of it:
No secret stuff is in that picture either!
- Majin Revan
JabbaLovesLava
Sith
Posts: 1396 Joined: Tue Jun 07, 2005 11:50 am
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by JabbaLovesLava » Sun Aug 28, 2005 4:43 pm
OMFG!! awsome job Najin
PS: Najion is you nickname
Last edited by
JabbaLovesLava on Sun Aug 28, 2005 4:50 pm, edited 1 time in total.
PR-0927
Old School Staff
Posts: 844 Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.
Post
by PR-0927 » Sun Aug 28, 2005 4:45 pm
GAH, I'm Majin!!
- Majin Revan
-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
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by -_- » Sun Aug 28, 2005 4:50 pm
isn't the aat odf with missiles on fred's site?
PR-0927
Old School Staff
Posts: 844 Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.
Post
by PR-0927 » Sun Aug 28, 2005 4:55 pm
It is. That is how I fixed it. But, now my AAT has four slots too, as it should.
- Majin Revan
-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
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by -_- » Sun Aug 28, 2005 4:57 pm
cool! Now we can rack up more kills blowing up an aat
Lord-Bandu
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by Lord-Bandu » Sun Aug 28, 2005 5:31 pm
nice job Na... Majin
any sound editing on it?
PR-0927
Old School Staff
Posts: 844 Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.
Post
by PR-0927 » Sun Aug 28, 2005 5:38 pm
Yep, the sounds have been correct.
- Majin Revan
00M-8.5
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by 00M-8.5 » Sun Aug 28, 2005 6:53 pm
(00M-9 hijacking 00M-8.5's compy)
WOOT!
AAT = awsome
~00M-9
geoman777
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by geoman777 » Sun Aug 28, 2005 10:39 pm
good job majin- cant wait to play your map
maxloef
Major General
Posts: 654 Joined: Mon Jan 03, 2005 4:28 pm
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by maxloef » Mon Aug 29, 2005 2:24 am
I made something similar in my test map lool culd us end me ur odf so can have a lk inside please i jsut wanna find out some crap bout the AAT
maxloef
Major General
Posts: 654 Joined: Mon Jan 03, 2005 4:28 pm
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by maxloef » Mon Aug 29, 2005 4:01 am
I got an AAt fireing missles and i cant get them to fire from he holes
!
Fitchy
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by Fitchy » Mon Aug 29, 2005 5:01 am
looks awsome
Well done
Delta_57_Dash
Jedi
Posts: 1187 Joined: Fri Jun 10, 2005 2:46 pm
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by Delta_57_Dash » Mon Aug 29, 2005 10:07 am
hey majin, don't know if this is possible but.... there are 6 handholds on the sides of the AAT don't know if it is possible to add 6 more slots on those handholds that can use there weapons.
deathmaster
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by deathmaster » Mon Aug 29, 2005 12:32 pm
when is it avalible for download?
PR-0927
Old School Staff
Posts: 844 Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.
Post
by PR-0927 » Mon Aug 29, 2005 3:44 pm
Sweet! Psych0fred, you rock!
BTW- Are the vehicles going to all be correct this time around? I mean weapons, passengers, etc. for SWBF 2?
My map won't be released until Qdin finishes his secret project for my map.
- Majin Revan
Delta_57_Dash
Jedi
Posts: 1187 Joined: Fri Jun 10, 2005 2:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
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by Delta_57_Dash » Mon Aug 29, 2005 4:10 pm
lol... the gunship would pwn anything that moved...
PR-0927
Old School Staff
Posts: 844 Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.
Post
by PR-0927 » Mon Aug 29, 2005 4:25 pm
It'd own. I dunno, I feel that correctness is funner than anything. I'd prefer for the units, weapons, vehicles, and their names to all be correct and official looking, as if it was real life. That's why I try to make my maps as close to that as I can.
I'm a realism geek and proud of it.
- Majin Revan
00M-8.5
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by 00M-8.5 » Mon Aug 29, 2005 4:53 pm
Thats sweet I have got to play that map!!!!!!!!!!!!!!!!!!!
~OOM-8.5