Snow Mos Eisley

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Which name you prefer for a Snow Mos-Eisley themed map?

Fest: Abandoned Village/City
3
38%
Fest: Deserted Village/City
1
13%
Fest: Forsaken Village/City
4
50%
 
Total votes: 8
-Yock-

Snow Mos Eisley

Post by -Yock- »

Here's a poll to choose the map's name! Just vote and I'll be happy.





Original Post:

Can someone give me a clue on how to make the texture of mos eisley look snowish instead of sandish?

I tried to put white on the image but it's start to get to ugly...


What I want to do is make the mos eisley houses look like they were made for snow, instead of sand. In other words, I want them to blend with a snow-based map, instead of a sand-based map.
Last edited by -Yock- on Wed Feb 14, 2007 9:42 pm, edited 1 time in total.
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RE: Snow Mos Eisley

Post by Xavious »

Put a Hoth or Rhen Var texture on them?
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RE: Snow Mos Eisley

Post by Darth_Z13 »

Put a black-and-white filter on the textures. See how it looks in-game.
-Yock-

Post by -Yock- »

I'm not a good texturer so adding diferent textures to it would look like a noobie job :lol:

The black and white filter includes the doors, so it'll look noobie as well :lol:


I was wondering if it is possible to change the brown from the texture to white, and hoping it looks like snow.
darthtrogsasea

Post by darthtrogsasea »

if i had my pc and corel draw 7 photo panit i would pm it to you in 3 min
SymbolS

Post by SymbolS »

^...that didn't make too much sense...^

Option #1 - Greyscale the .tga files(make grey,white, black, etc.) Then lighten it a lot until its white, this may not turn out so good...

Option #2 - Make your own texture :)

Option #3 - Just go in and edit manually and make some white dots all over, and kinda have some not as opaque.

Option #4 - Have someone who is experienced with texturing and have them do it :)

-Hope this helped, my brain isn't functionalling too good right now...
darthtrogsasea

Post by darthtrogsasea »

just use a multi mask so the doors dont get turned gray and then just invert the masks so it looks good and im posting from my wii

and i am a good skiner ritgh up thare with drokiee 88 and a member of i ''was'' in and is now an enmey of {tsk} penguin

i declare war on -aus-
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Post by EraOfDesann »

darthtrogsasea wrote:and a member of i ''was'' in and is now an enmey of {tsk} penguin

i declare war on -aus-


Watch it buddy.
Droideka88

Post by Droideka88 »

Off-topic: Trogsasea, I think you're taking that whole buddy thing a bit out of hand. You're not the only person who sometimes asks me to do a favor...whether that be custom odfs or skin textures. Because of your recent grudge, I'm not surprised anytime now to expect a "mad girl with blue hair" to slice you/warn you to stop. You don't want to get on her bad side. In fact, I don't think anybody wants to.

Finally, the mods are not as forgiving as I am. :wink:

On-topic: Yock you could just simply replace one texture with another by renaming a hoth texture the name of the textures used for Mos Eisley (found in TAT folder I think).
Last edited by Droideka88 on Tue Feb 13, 2007 8:19 pm, edited 1 time in total.
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Post by Penguin »

darthtrogsasea wrote:just use a multi mask so the doors dont get turned gray and then just invert the masks so it looks good and im posting from my wii

and i am a good skiner ritgh up thare with drokiee 88 and a member of i ''was'' in and is now an enmey of {tsk} penguin

i declare war on -aus-
Watch what you say trog.

PS: its *AUS* not -aus-
SymbolS

Post by SymbolS »

Droideka88 wrote:You don't want to get on her bad side. In fact, I don't anybody wants to.
heh, Penguin gonna eat you!
-Yock-

Post by -Yock- »

Droideka88 wrote:Yock you could just simply replace one texture with another by renaming a hoth texture the name of the textures used for Mos Eisley (found in TAT folder I think).
I'm using tat_bldg_set01 as an example, wich is the one that has doors on it, so using a plain texture from Hoth may not look as good as a new texture made by you :lol: for the other textures though, it could look nice.


I'm just a newbie messing with textures, so I don't really know how this black and white filtering and all this things works. I don't even know where to look at :lol:
Could you give me some instructions?




Edit: After studing the textures on the model better, I realized that isn't as dificult as I thought. When I get the textures working I'm going to post a pic
Last edited by -Yock- on Wed Feb 14, 2007 12:46 pm, edited 1 time in total.
-Yock-

Post by -Yock- »

Here are the pics, enjoy!




Image

Image

Any tips to improve the skin?
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Post by Caleb1117 »

Wow thats nice! :D you could release a bunch of those in a pack, that would be awsome. Snow tatooine is a cool idea. as far as improving skins... I think its just fine.
SymbolS

Post by SymbolS »

Yeah, I don't think you could really do anything to improve them, but they ;look really good! Hope you release this map.
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Post by Xavious »

The skins are great, but the door doesn't fit in. Make it blue or something else that would fit with a snow theme.
Tuskenjedi

Post by Tuskenjedi »

Maul said it: you could have the door gray or black or blue.
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Post by Karnage »

Well they do look pretty good. But I think instead of covering every building completely with snow, you should put snow on the roofs.
-Yock-

Post by -Yock- »

Karnage wrote:Well they do look pretty good. But I think instead of covering every building completely with snow, you should put snow on the roofs.
I actually prefer the skin to be all snow, the house "made of snow" fits better on a snow map than a house made of earth. :wink:

I need a name to the map, can someone help me with this?

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Post by authraw »

-Yock- wrote:
Karnage wrote:Well they do look pretty good. But I think instead of covering every building completely with snow, you should put snow on the roofs.
I actually prefer the skin to be all snow, the house "made of snow" fits better on a snow map than a house made of earth. :wink:

I need a name to the map, can someone help me with this?

Well, didn't the Pyn'gani of the planet Polus live in houses kind of like that? Possibly you could set it somewhere on Polus and give it a related name.
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