I think that's kinda overly complicated and would be pretty hard to pull off with it looking good.Protector_Pulch wrote: See my idea:
R-((-H-((-D
R = Rebel fleet
H = hyperspace (blue)
D= Death Star (with DS and some rebel ships), green for Endor
The brackets are the spheres.
I join the hordes as I give my unsolicited advice/two cents worth:
Please don't do the hyperspace thing. That wouldn't fit. At all. Aside from the starfighters hypering in by themselves, Home One would be nowhere near the battle. You could turn around, slow down, dogfight, all in the 'hyperspace' place.
You need something simple that looks decent. I liked the way you handled it in the first DS map, with the sphere you fly through. It's only downside was that it was a bit of a shock to fly through it. Having it disappear prior to you hitting it sounds like it might work.
Here's a way to keep the 'edge' from being imminently visible: have the 'surface' stuff of the Death Star on terrain, and have rebels fly down at it.
Like-a so:
A way to get the 'shell' to disappear that I think would work would be portals. Somebody who knows what they're talking about stop me, but say you had a sector thinly containing the 'shell', and a portal about halfway inbetween Home One and the 'shell'. Wouldn't that make it so you could see the shell until you passed though the portal, at which point, since you are no longer looking through the portal, you couldn't see the shell?











