W.I.P. LAAT/C

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

User avatar
Dragonum
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Tue Nov 16, 2004 4:08 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Dragonum »

we try to make it with the Zeroeditor animation and scripts.
Tuskenjedi

Post by Tuskenjedi »

ok, I'm not telling you to change anything, but, If this is for the realism mod, things get kind of paradoxal. I mean, an ATTE costs a lot, a lot, a lot of money to build and I don't think the republic would drop a giant, bundle of pure credits on the enemy just to be wasted when it blows up. I mean proto torpedoes and stuff cost a lot, but i doubt highly that they cost close to an atte. Im not telling you to change anything, but just sayin.
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

erm? did you watch geonosis? ;-)
Tuskenjedi

Post by Tuskenjedi »

no wat happened?
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

Note: (Everything I say is minus Pyscho Fred as a dev. He has been the only truly helpful dev and always answers your questions, even if he jus says I don't know)


Uhhh I think some people have missed the point, Yes, the devs tried to HELP (which was nice) but we have to speak there “LINGO” apparently in order to get any respect or help. So what kind of help is that? If the devs don’t have the answer they should just says so but they try to keep there supreme status.

I understand they have projects/life/etc. but they signed up for the job and have left us hanging with certain things. (*Cough no sound munge Cough*) I know it really great that we actually have real devs talking with us, but if nothing is getting acomplished....... whats the point? I like the devs, they do great work! I am just tired of making excuses for them.
minilogoguy18 wrote:oh the whole thing about glow, psych0fred knows how to do it and he said hell show me, i just havnt had anything ive needed to use it on yet so i havnt asked
Bandu talked with Fred about it, he had no clue about why glow wasn't working. (Which means it is probably the export itself!)

Just watch, the devs will fix everything tommorow and then we will all be eating our words! :P

On Topic:
Did they drop AT TE on ememys at Geonosis?
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

no..........lol..........they transported them to the battlefield so the atte can help fighting them........lol
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

Lord-Bandu

Post by Lord-Bandu »

The answers that i didnt get about glow is solely down to PAN Kaiser not having revisited GT since telling me he'd ask the PAN XSI guy. I know this because my last PM to him is still in my outbox which means it hasnt been opened yet.

Its nothin to do with me asking the wrong way. He was very polite and helpful in his 1st reply ...its just he hasnt been back to GT.
SmokeY_Trooper'

Post by SmokeY_Trooper' »

Where you able to Drive that Atte after drop off???
and Bandu your glow thing has been discovered
Lord-Bandu

Post by Lord-Bandu »

If that ATTE is drivable youv done a great job . If not , I wonder how much of the battlefield will be taken up by 'broken' ATTE's lol .
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

we will make it driveable by a script! as soon as the model is placed a script lets it disappear and let appear a driveable one.....you won't recognize (i hope :D)
Talibanman

Post by Talibanman »

omg! that is so cool!
drummerzoid1

Post by drummerzoid1 »

that's cool! i'm glad people stuck with this one!
YT-1300

Post by YT-1300 »

that vid is awesome!

one suggestion, and i dont know if someone has said it already or not.
but in the movies the real Laat/c has only on cockpit in the front, and yours looks like it has two, (if yours has one, sry my mistake) but to be accurate you might want to get rid of the second cockpit.
http://starwars.wikia.com/wiki/Low_Alti ... rt/carrier
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

yeah we know^^ the laatc has also no balls at the wings.....also the rocketthrewer aren't there but those can be removed easy^^
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

looks good. my question is will the laat/c be driveable itself?

im going to look into some of the possibly pertaining scripts such as detpacks, unused carrier stuff, flyers, vehicle spawns etc, and see if i can find a way to make it a driveable vehicle.
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

driveable would be easy but while flying carring a ATTE won't be possible.......
SmokeY_Trooper'

Post by SmokeY_Trooper' »

would`t it bee kind of unnesecary to bee in the atte in air becus the back cannons would any way bee the only 1s that you could use?
Jawa_Killer
Brigadier General
Brigadier General
Posts: 629
Joined: Thu Jun 23, 2005 6:06 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Jawa_Killer »

the atte at the LAATc is not driveable......it turns into a new model via script........as soon as it is placed
maxloef
Major General
Major General
Posts: 654
Joined: Mon Jan 03, 2005 4:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by maxloef »

wow looks nice so far i hope this thing will get done and working ;)
Locked