Bespin Cloud City

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Anakin
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Bespin Cloud City

Post by Anakin »

Hi here is my first own map. There are still things not done, but i think i finished about 50%

First some pics:
Hidden/Spoiler:
Image
Image
Image
Image
What musst be done before beta:
- add some new CPs

What isn't done but needn't be finished before beta:
- adding vehicles
- adding custom sides
- mission scripting
- cps for Hero assault

Beta is full
- commander501stappo
- Deathplayer
- THEWULFMAN
- CodaRez
- martin105038


Translation:
i need some one who can translate into:
good English: - ShadowWing
French: - [Padawan]Helkaan
Italian: -
Spanish: - martin105038
and may Japanese: - THEWULFMAN


Also i need some help with the:
mission scripting: -
Hidden/Spoiler:
I don't know what all musst be done. i can make the sides and cps work. maybe the vehicles. You have to make a minimap i've painted run ingame and that the computer sides didn't run against walls... that they use canons and the vehicules.
i need 2 person.

Credits:

Pandamic: - Bespin Assets, floor-/skytexture
AQT: - "Improved" Bespin Assets
DarthDuck: - general comprehension
Last edited by Anakin on Fri Dec 31, 2010 12:10 pm, edited 8 times in total.
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commander501stappo
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Re: Bespin Cloud City

Post by commander501stappo »

it looks, ummm...empty...
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Re: Bespin Cloud City

Post by DarthD.U.C.K. »

that looks certainly nice for a first map. they layout seems nicely original. what vehiclesdo you want to add?
my advice would be to do the remaining things this before the betatest, you dont have to hurry and this way, people can test all the features.
there should be some more props and covers in the middle and for the atmosphere you should place houses around the playable area so it feels like a real city.
and by the way: you dont have to credit me for "general comprehension"
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Re: Bespin Cloud City

Post by Anakin »

the buildings around the city i will add soon. vehicles i want to add some starfighters.
also i'll add some canons.

i think i have to add you to credits. without your help i wouldn't know how to add custom sides....
and if i don't know this i never started this map :wink:

i have the first problems with the cps. the old regions have for class properties and typ their name.
when i made this for one of my new ones (i have 4 new) the computer changed it to all new once.

so i have 4 regions with the class properties and typ cp8_capture. how can i change this??


very important, too: i forgot how to change the hight of the path :oops: while playing it's bad to start in buildings.
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Re: Bespin Cloud City

Post by DarthD.U.C.K. »

i dont know if it is a good idea to add starfighters to a map as small as this, it will be very hard to maneuver, especially for the ai.

about the cps: you should rather discuss this in the moddingsection. regions dont have classproperties and the properties of cps can be changed in the fileds on the right once youve selected them.
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Re: Bespin Cloud City

Post by commander501stappo »

DarthD.U.C.K. wrote:i dont know if it is a good idea to add starfighters to a map as small as this, it will be very hard to maneuver, especially for the ai.
I agree, even if I like star fighters on ground maps, it shouldn't bee on a small a map like this, sry.
Hidden/Spoiler:
btw; can I beta?
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Re: Bespin Cloud City

Post by ShadowWing »

I'll help with the English part.
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Re: Bespin Cloud City

Post by Anakin »

Thx for your comments.
commander501stappo wrote:btw; can I beta?
i add you to the list
ShadowWing wrote:I'll help with the English part.
thx i will send you the text soon.
DarthD.U.C.K. wrote:i dont know if it is a good idea to add starfighters to a map as small as this, it will be very hard to maneuver, especially for the ai.

about the cps: you should rather discuss this in the moddingsection. regions dont have classproperties and the properties of cps can be changed in the fileds on the right once youve selected them.
ok if the fighters work we will see ingame. i made a new thread in the mooding forum.

here some new pics of the buildings around the map:
Hidden/Spoiler:
Image
Image
Image you see the landing zone flying over the city. maybe i'll find someone how can make animated Bespin cloud fighter flying between the city and this zone.



I STILL NEED SOMEONE FOR MISSION SCRIPTING
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Re: Bespin Cloud City

Post by DarthD.U.C.K. »

you should specify a bit what the people should help you with, "mission scripting" is a bit indefinite.
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Re: Bespin Cloud City

Post by [Padawan]Helkaan »

I can do the French translation :D

btw; CommanderBacara/CC-1138 didn't make anything for your map. He just linked to the SWBF1 Bespin assets. It's entirely stock, you should credit Pandemic for these :o
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Re: Bespin Cloud City

Post by Deathplayer »

uh! uh! want to beta! :D

...
longer version of my comment: this map looks good, but
commander501stappo wrote:it looks, ummm...empty...
imo this is a really good bespin. i like bespin, so i'd like to beta (after reinstalling BFII :P )
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Re: Bespin Cloud City

Post by [Padawan]Helkaan »

Yes, it's abit empty, for now :runaway: but Anakin will probably add other objects;
I really like the Bespin platforms/city combanation idea :yes:
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Re: Bespin Cloud City

Post by THEWULFMAN »

i can beta, i can also try to translate some japanese, but it would be in Romanji. (japanese useing the english alphabet)
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Re: Bespin Cloud City

Post by CodaRez »

I'll see if i can beta
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Re: Bespin Cloud City

Post by Anakin »

DarthD.U.C.K. wrote:you should specify a bit what the people should help you with, "mission scripting" is a bit indefinite.
i've done see:
Anakin wrote: [...]
mission scripting: -
Hidden/Spoiler:
I don't know what all musst be done. i can make the sides and cps work. maybe the vehicles. You have to make a minimap i've painted run ingame and that the computer sides didn't run against walls... that they use canons and the vehicules.
[...]
[Padawan]Helkaan wrote:I can do the French translation :D

btw; CommanderBacara/CC-1138 didn't make anything for your map. He just linked to the SWBF1 Bespin assets. It's entirely stock, you should credit Pandemic for these :o
thx i will send you the text in a few days. if you don't understand something i can a little little littlelittle bit French XD ( i changed the credits ^)
Deathplayer wrote:uh! uh! want to beta! :D

...
longer version of my comment: this map looks good, but
commander501stappo wrote:it looks, ummm...empty...
imo this is a really good bespin. i like bespin, so i'd like to beta (after reinstalling BFII :P )
i add you to the list
[Padawan]Helkaan wrote:Yes, it's abit empty, for now :runaway: but Anakin will probably add other objects;
I really like the Bespin platforms/city combanation idea :yes:
i will see if i can add some trees or something like this.
THEWULFMAN wrote:i can beta, i can also try to translate some japanese, but it would be in Romanji. (japanese useing the english alphabet)
better than no Japanese. (i don't know what Romanji is)
Anakin wrote:i will send you the text in a few days
CodaRez wrote:I'll see if i can beta
:yes:
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Re: Bespin Cloud City

Post by martin105038 »

I can help you with the spanish translation.
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Anakin
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Re: Bespin Cloud City

Post by Anakin »

i only can repeat:

you get the text soon
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Re: Bespin Cloud City

Post by martin105038 »

OK, I hadn´t seen the free beta spot, I can also beta test if you want.
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Re: Bespin Cloud City

Post by Anakin »

Ok the beta is full.


Update

- Barriers
- corrected the regions and paths (still problem with one path)



Update

- hint node
- planning


can i change the hight of the hubs?? how?? haven't really understand the tutorials.
http://www.gametoast.com/forums/viewtop ... 27&t=10314
http://www.gametoast.com/forums/viewtop ... 27&t=20144


Update

i'll test it now ingame so you'll get the first ingame pics

some new pics
Hidden/Spoiler:
Image
Image
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Re: Bespin Cloud City

Post by commander501stappo »

looks very good :)
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