SBD question

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XXXNewbie666XXX

SBD question

Post by XXXNewbie666XXX »

Is possible to make an SBD with the height of a wookie??
I know that is a stupid question but i want to know it...

Thanks....
PvtParts
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RE: SBD question

Post by PvtParts »

Yeah it is. Look into majinrevans 3rd map (in the Rise of the Empire series). He said he scaled the SBD. So also look into scaling objects. Both the msh.option and the odf need scale lines (-scale for msh.option, GeometryScale = for odf)
XXXNewbie666XXX

RE: SBD question

Post by XXXNewbie666XXX »

Yeah i have seen the SBD of the HIDDEN SURPRISES and was very big that the normal....

Well i don't understand so much about the Geometrys and all about it so what changes must do????

Thanks....
Syth
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Post by Syth »

Just go to msh.option you want to scale in note pad or what ever and add

-scale #

NOTE: for models, like the SBD, the skeleton isnt scaled with the model so dont make it to big or it will look sorta smashy.
XXXNewbie666XXX

Post by XXXNewbie666XXX »

So what number you recommend me for the height of the SBD???
XXXNewbie666XXX

Post by XXXNewbie666XXX »

OHHHH.... i set the number 2 and the SBD scaled to big and smashy.... But thanks everyone

I have another question:

How can i do the "wrist chaingun" of the SBD? In the Hidden Surprises the SBD carry something like a chaingun...

Someone know about it....

Thanks....
Rekubot
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Post by Rekubot »

Do we have to do everything for you? >.< Try 1.16 or 1.17; those are the best you'll probably get without all the enlarged pieces getting squashed together.

Is there any way at all to enlarge the skeleton using the MSH.OPTION file? The SkeletonRootScale function in the ODF just makes the model float off the floor.
XXXNewbie666XXX

Post by XXXNewbie666XXX »

I have test some numbers but the SBD looks very "compressed"; Oh another thing my life is NOT mod SWBF2, i'm do this because i want to know to.
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