DEV's Asset

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Locked
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: DEVISS's Released Assets UP 5 February 2010

Post by Delta-1035 »

Niceee. :P
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Released Assets UP 5 February 2010

Post by Deviss »

Delta-1035 wrote:Niceee. :P
thanks :wink:
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: DEVISS's Released Assets UP 5 February 2010

Post by Fiodis »

Hey Dev, I have a request, at last. Could you hex the EP3 cloaked anakin's cloak onto the stock Luke model (the black one, not the Hoth one)? Also, kinda along with that, could you upload a msh file with just the Cloak's MODL and COLL chunks, so we could just toss it into any model?
User avatar
Lagomorphia
Major
Major
Posts: 502
Joined: Sun Dec 13, 2009 10:02 am

Re: DEVISS's Released Assets UP 5 February 2010

Post by Lagomorphia »

you mean battle air droid??
No, I mean the B1 rocket droid from the Clone Wars series, not the weird fat thing from the RotS game.
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: DEVISS's Released Assets UP 5 February 2010

Post by impspy »

Deviss, would you mind hex-editing the ep3 clone sniper's cape to the Emperor Palpatine model?
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: DEVISS's Released Assets UP 5 February 2010

Post by Fiodis »

Oh, wait, nvm my earlier post. Would it be possible to hex the stock Jedi model's skirt away (jed_inf_jedi.msh) and put Ep3 Anakin's cloak on it instead or the Luke model?
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: DEVISS's Released Assets UP 5 February 2010

Post by lucasfart »

Looks like you've become the unofficial Gametoast Hex Editor around here Dev :D
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: DEVISS's Released Assets UP 5 February 2010

Post by Fiodis »

He's been that for a while. :wink: I feel guilty sometimes when I see all the people (myself included, now) who treat this like a Request thread :(. Though it's technically against the rules, no one's jumped at it yet, and indeed Deviss seems to relish the ideas flowing in.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Released Assets UP 5 February 2010

Post by Deviss »

Fiodis wrote:He's been that for a while. :wink: I feel guilty sometimes when I see all the people (myself included, now) who treat this like a Request thread :(. Though it's technically against the rules, no one's jumped at it yet, and indeed Deviss seems to relish the ideas flowing in.
sorry in delay :P, well is simple if i knew hex edit cloak anakin, i did request to DarthDUCK made it via xsi for jedi-clone? :P, sorry i tried many times hex edit cloak for YankFan but never worked :S, other request??(possible for me xD)
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Released Assets UP 5 February 2010

Post by Deviss »

CLOSED
Last edited by Deviss on Thu Jul 15, 2010 11:23 pm, edited 1 time in total.
User avatar
Ka-Ching
Command Sergeant Major
Command Sergeant Major
Posts: 274
Joined: Wed Jul 23, 2008 4:03 pm

Re: DEVISS's Released Assets UP 7 February 2010

Post by Ka-Ching »

Nice Deviss
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: DEVISS's Released Assets UP 7 February 2010

Post by Darth_Spiderpig »

Ka-Ching wrote:Nice Deviss
QFT

At last the BX will have first person hands. :thumbs:
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Released Assets UP 7 February 2010

Post by Deviss »

Ka-Ching wrote:Nice Deviss
thanks
Darth_Spiderpig wrote:
Ka-Ching wrote:Nice Deviss
QFT

At last the BX will have first person hands. :thumbs:
yeah unless xD, i haven't permission for improve model :S
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: DEVISS's Released Assets UP 7 February 2010

Post by MandeRek »

I'm completely fine with you improving the model for a good FPM. Maybe you can use the B1 stock-hands instead of the unit hands I used(and edited) :thumbs:
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: DEVISS's Released Assets UP 7 February 2010

Post by RogueKnight »

MandeRek wrote:I'm completely fine with you improving the model for a good FPM. Maybe you can use the B1 stock-hands instead of the unit hands I used(and edited) :thumbs:
I was going to suggest reskinning the Magnaguard's FPM.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Released Assets UP 7 February 2010

Post by Deviss »

MandeRek wrote:I'm completely fine with you improving the model for a good FPM. Maybe you can use the B1 stock-hands instead of the unit hands I used(and edited) :thumbs:
thanks Mande, also thanks for post here :D well so was bad idea make it xD i will try reskinned version of magnaguard and b1 :P
RogueKnight wrote:I was going to suggest reskinning the Magnaguard's FPM.
i will try also :wink:
User avatar
Lagomorphia
Major
Major
Posts: 502
Joined: Sun Dec 13, 2009 10:02 am

Re: DEVISS's Released Assets UP 7 February 2010

Post by Lagomorphia »

Is a B1 with Jetpack possible? I was really impressed by your flying B2, but a B1 would be really helpful too.
Deviss
Master of the Force
Master of the Force
Posts: 3772
Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2

Re: DEVISS's Released Assets UP 7 February 2010

Post by Deviss »

Lagomorphia wrote:Is a B1 with Jetpack possible? I was really impressed by your flying B2, but a B1 would be really helpful too.
yeah is easy which jetpack :) ? (phase 1, phase 2, jango etc)
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: DEVISS's Released Assets UP 7 February 2010

Post by genaral_mitch »

Do you mind putting a visor (up, like Bly's visor) on a Phase I clone trooper?
User avatar
IronJaw
Sergeant Major
Sergeant Major
Posts: 225
Joined: Tue Jul 14, 2009 8:33 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Look behind you, I'm with four other ninjas

Re: DEVISS's Released Assets UP 7 February 2010

Post by IronJaw »

Very cool, Dev!

I'm thinking of makeing a level with a bunch of your rebel units. It might not be released, but it will be fun to play. I might even try and do some FRM for them, just a reskin of a rebel troopers FRM. I wonder.... would it be possable to have the trooper antenna wave slightly? More like a stiff tentical? (wookie hair, etc.) On paper, it seems like it would be possable.

Anyway, great stuff! I enjoyed downloading almost everything. :lol:
Locked