Battle Arena 2.0

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Master of Stickmen
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Re: Battle Arena 2.0

Post by Master of Stickmen »

Can't wait for it to come out. How much more do you have to do? Progress report would be nice......

:google:
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Re: Battle Arena 2.0

Post by Frisbeetarian »

People do have real lives, and you've got to commend Rep for keeping at the pace he's going right now. He has updates on the previous page from 2 and 3 days ago. Have some patience.
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Re: Battle Arena 2.0

Post by Teancum »

Master of Stickmen wrote:Can't wait for it to come out. How much more do you have to do? Progress report would be nice......

:google:
How does a "Google is your friend" smiley fit in here exactly? Don't post smileys without a reason. It's confusing and annoying. They're free to use, but it makes no sense there.
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Re: Battle Arena 2.0

Post by Master of Stickmen »

Frisbeetarian wrote:People do have real lives, and you've got to commend Rep for keeping at the pace he's going right now. He has updates on the previous page from 2 and 3 days ago. Have some patience.
Ok fine, i'll wait for Rep to update himself.........
Teancum wrote:
Master of Stickmen wrote:Can't wait for it to come out. How much more do you have to do? Progress report would be nice......

:google:
How does a "Google is your friend" smiley fit in here exactly? Don't post smileys without a reason. It's confusing and annoying. They're free to use, but it makes no sense there.
fine, no more random smilies for me!
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Re: Battle Arena 2.0

Post by Broken_box »

Master of Stickmen wrote:Can't wait for it to come out. How much more do you have to do? Progress report would be nice......

:google:
Stickman, read the page before this, he has a list of what he knows he has to do right there.
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Re: Battle Arena 2.0

Post by Smug »

Sticksmans mistake is understandable. I had many such mistakes in my first month of Gametoast.

And new updates? I saw on the progress you were finishing the segway from a couple pages back, any screenies?
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Re: Battle Arena 2.0

Post by RepSharpshooter »

@updates
Frisbeetarian wrote:People do have real lives, and you've got to commend Rep for keeping at the pace he's going right now. He has updates on the previous page from 2 and 3 days ago. Have some patience.
~~~

DarthD.U.C.K. is fixing the segway.
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Re: Battle Arena 2.0

Post by destructo_bot »

Smug wrote:Sticksmans mistake is understandable. I had many such mistakes in my first month of Gametoast.

And new updates? I saw on the progress you were finishing the segway from a couple pages back, any screenies?
wow. that was extremley hippocrytical.

must...resist...sudden urge...to ask for...updates...

hmm... some strange kind of evil magic going on here. anywho, back on topic.

how many segway spawns are there?
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Re: Battle Arena 2.0

Post by Fluffy_the_ic »

Oh, whoa. I just noticed the new tubes now. Definitely gonna be more fun! And BTW, it looks like you renewed your 3DS License! Glad to see it!
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Re: Battle Arena 2.0

Post by RepSharpshooter »

destructo_bot wrote:how many segway spawns are there?
I'm going to make sure to add them in the battle lobby, gamer's arena, shooting range, and upper loft. (maybe about 2 - 4 each).

@Fluffy - thanks, and yep new 3ds Max.
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Re: Battle Arena 2.0

Post by Smug »

It might be too late to say this suggestion, it just came into my mind but here it goes.

Adding vehicles in one of the arenas, or making an arena with only vehicles?

IDK what the vehicle would be, maybe a variation of the IF-IT.
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Re: Battle Arena 2.0

Post by Fiodis »

What's the If It?
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Re: Battle Arena 2.0

Post by Null_1138 »

I think he means IFT-T, the fightertank.
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Re: Battle Arena 2.0

Post by obiboba3po »

or maybe you both mean the TX-130? (well nulls right, its an IFT-T aswell)
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Re: Battle Arena 2.0

Post by Smug »

destructo_bot wrote:
Smug wrote:Sticksmans mistake is understandable. I had many such mistakes in my first month of Gametoast.

And new updates? I saw on the progress you were finishing the segway from a couple pages back, any screenies?
wow. that was extremley hippocrytical.

must...resist...sudden urge...to ask for...updates...

hmm... some strange kind of evil magic going on here. anywho, back on topic.

how many segway spawns are there?
I was talking about the mistake about the smileys.......
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Re: Battle Arena 2.0

Post by Faceman2000 »

In other words, you still haven't grown up enough to not ask for updates? :funny2:
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Re: Battle Arena 2.0

Post by destructo_bot »

Smug wrote:
destructo_bot wrote:
Smug wrote:Sticksmans mistake is understandable. I had many such mistakes in my first month of Gametoast.

And new updates? I saw on the progress you were finishing the segway from a couple pages back, any screenies?
wow. that was extremley hippocrytical.

must...resist...sudden urge...to ask for...updates...

hmm... some strange kind of evil magic going on here. anywho, back on topic.

how many segway spawns are there?
I was talking about the mistake about the smileys.......

ah well. still looked hypocrytical to me.
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Re: Battle Arena 2.0

Post by RepSharpshooter »

Update 5-11-09

Time to show off this weekend's work:


Image
Segway - Thanks to Epm01 (original model) and FragMe! and DarthD.U.C.K. (accidently asked both to do the anims), it is finally operational.



Image
Swimming Pool and Boats - New addition to the gamer's bar, a place to chill after those heated battles. Later I will add ramps/courses/jumps for the boats. If you have any other ideas let me know.



Image
Droid Mini Duel Arena - A place to duel your friends via remote controlled droids. Not sure what kind of droids to use though, I'm leaning towards some sort of melee, but I'm open to suggestions.



Image
Television Channels - Added support for multiple tv channels, shoot the button to flip through them.



Image
Twil'lek Dancers - Thanks to FragMe!, the twil'lek dancers are now moving and grooving.



Image
Hamster Tube Layout - Final version, has tons of chambers and tubes leading everywhere



Image
Box Layout - Concept, provides a stimulating geometric environment to duel in.


Image
Command Code Input - Allows for user-inputted commands, such as closing and locking all doors, changing the arena layout, pausing the countdown timer, etc. I'm thinking of adding more but I don't know what. Includes a built in help menu ( '?' button)


Well that's all for this weekend, I'm always looking for ideas, so let me know if you have any!

PS: Still looking for more Arena advertisements! Do you have a map/mod/clan that you would like to show off? Send me a 1024x512 image and I'll put it in the arena for all to see!
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Re: Battle Arena 2.0

Post by GangsterJawa »

Most impressive! I didn't realize there were going to be boats, they look great! I think the melee droids would work best.
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Re: Battle Arena 2.0

Post by Null_1138 »

Uh, Rep, I might need to re-send my ad. I am making a new map since the old one kicked the bucket.

Nice updates though. Love the hamster tubes.
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