Doing the map and other stupid questions [Solved]

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Marth8880
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Doing the map and other stupid questions [Solved]

Post by Marth8880 »

Hello,

I am new to this modding begoogity and I have a question. How exactly do I resize the map? What I've tried to do (so far) is click on Terrain and Create New Terrain with certain small size specifications.

This is really starting to bug me as I need a very small map. As in, around 20x35. I will expand it every now and then of course as I update the map.

Also, I cannot seem to find any ground textures to download. The only shipped textures I have had ANY luck with are the Yavin (which I will NEVER use) and the Endor ones. More specifically, I am looking for a modern day grass texture because I am creating a more modern day map.

Last, how do I make my own texture? I took a top-down photo of grass then resized to about 256x256 and converted to TGA format and put it into my map's World1 folder. What am I doing wrong and/or what do I need to do next?

Thanks
Last edited by Marth8880 on Sat Nov 19, 2011 3:01 am, edited 5 times in total.
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Re: Resizing the map and other questions

Post by AQT »

Marth8880 wrote:How exactly do I resize the map? What I've tried to do (so far) is click on Terrain and Create New Terrain with certain small size specifications.
You answered your own question with the correct solution.
This is really starting to bug me as I need a very small map. As in, around 20x35. I will expand it every now and then of course as I update the map.
The area of your terrain must be the square of a base-2 power value (2, 4, 8, 16, 32, 64, 128, 256, etc). You should not change the dimensions of your map as you update it because that will indeed mess it up really bad.
What am I doing wrong and/or what do I need to do next?
Go into Texture mode in ZE, choose an available texture square, browse for your TGA, choose a brush shape, adjust the brush size if you want, and paint on your terrain.

Be sure to go over the SWBF2 mod tools documentation and the FAQ thread (sticky topic) for further SWBF2 modding-related information.
Marth8880
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Re: Resizing the map and other questions

Post by Marth8880 »

When I munge and play the game the map is back to normal huge size.

When I tried opening the TGA up in ZE it did nothing. Nothing happened whatsoever.
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Re: Resizing the map and other questions

Post by lucasfart »

Marth8880 wrote:When I munge and play the game the map is back to normal huge size.
Did you make sure it was 32x32 not 32x25? they both have to be the same number.......also try a manual clean and munge if it doesn't work after that...
Marth8880 wrote:When I tried opening the TGA up in ZE it did nothing. Nothing happened whatsoever.
Did you apply it like AQT said?? there's a difference between opening the file and painting it onto the terrain......
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Re: Resizing the map and other questions

Post by Marth8880 »

YES I tried painting it on to the terrain. Nothing happened at all.
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Re: Resizing the map and other questions

Post by genaral_mitch »

Something did happen. You just can't see it. Go to the top of ZE and find this:

Code: Select all

solid|height
-----------
color|wire
click on solid.
Marth8880
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Re: Resizing the map and other questions

Post by Marth8880 »

genaral_mitch wrote:Something did happen. You just can't see it. Go to the top of ZE and find this:

Code: Select all

solid|height
-----------
color|wire
click on solid.
This is what I get when I do that:
Image
AQT
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Re: Resizing the map and other questions

Post by AQT »

First off.
AQT wrote:The area of your terrain must be the square of a base-2 power value (2, 4, 8, 16, 32, 64, 128, 256, etc).
Meaning the dimensions of your map must be 2x2, 4x4, 8x8, 16x16, 32x32, etc. you get the idea. See if your painted texture shows up then. If not, did you save your TGA with RLE compression on or off? It must be off.

Also, why choose such small dimensions for your map? Just because the dimensions of your map is 1024x1024 does not mean you are required to use all of it (see the stock maps). And plus, it looks really ugly when you can see the edges of the map and where the skydome ends.
Marth8880
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Re: Resizing the map and other questions

Post by Marth8880 »

AQT wrote:First off.
AQT wrote:The area of your terrain must be the square of a base-2 power value (2, 4, 8, 16, 32, 64, 128, 256, etc).
Meaning the dimensions of your map must be 2x2, 4x4, 8x8, 16x16, 32x32, etc. you get the idea. See if your painted texture shows up then. If not, did you save your TGA with RLE compression on or off? It must be off.

Also, why choose such small dimensions for your map? Just because the dimensions of your map is 1024x1024 does not mean you are required to use all of it (see the stock maps). And plus, it looks really ugly when you can see the edges of the map and where the skydome ends.
I am recreating a part of the real world in this map and I don't want it to be too big. I had RLE Compression set to Off when I rendered the image using GIMP originally which does not work.
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Re: Resizing the map and other questions

Post by AQT »

Marth8880 wrote:I had RLE Compression set to Off when I rendered the image using GIMP originally which does not work.
RLE compression must be off for any texture you use and saved in RGB mode. Anyway, what then will be the dimensions of your map?
I am recreating a part of the real world in this map and I don't want it to be too big.
The thing about the real world is when you walk towards the horizon you do not just fall off the edge, only my input. :wink:
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Re: Resizing the map and other questions

Post by Marth8880 »

The dimensions of my map are now at 128x128. I am planning to fill it up more in the future because in real life there are actually two parts to it.

How far into it do you think I should be before I announce it in the Upcoming Maps thread?

EDIT: I finally got the grass textures working. All I had to do was look on Google Images ( :google: ) for "grass texture", save the one I liked, resize it in Photo Bucket, and name it "pio1_lowresterrain" and save it as a .tga file.

I think my major problem was me incorrectly naming the file. In the past I would call the file something like "TEXTURE-1" or whatever. Now I know what to do lol. Also my map size works perfectly fine now!

Yay! Thanks!!

P.S. How far in to the map do you guys think I should be to announce my map to the Map Works In Progress thread?

Double posting is against the RULES, please EDIT your post instead -Staff
Last edited by Marth8880 on Sun Aug 18, 2013 12:58 am, edited 1 time in total.
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Re: Resizing the map and other questions

Post by AQT »

Marth8880 wrote:P.S. How far in to the map do you guys think I should be to announce my map to the Map Works In Progress thread?
WIP Rules <- Click
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Re: Resizing the map and other questions

Post by genaral_mitch »

P.S. How far in to the map do you guys think I should be to announce my map to the Map Works In Progress thread?
I'll tell you, but next time read the rules for each forum. It has to be more than 50 percent complete to make a thread about it.
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Re: Resizing the map and other questions

Post by Marth8880 »

genaral_mitch wrote:
P.S. How far in to the map do you guys think I should be to announce my map to the Map Works In Progress thread?
I'll tell you, but next time read the rules for each forum. It has to be more than 50 percent complete to make a thread about it.
Thanks, I will read the rules next time. Sorry about the double-post as well.

Around how far would 50 percent be? Would 50 percent be without vehicle spawn points and paths and stuff like that?
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Re: Resizing the map and other questions [Solved]

Post by genaral_mitch »

You tell us that. Usually once you have almost all props placed, except a few unless your sure of how many. If your adding custom sides, those would be started. And if it's a campaign, half the objectives would be done.
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