Terrain Munge Error!

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Terrain Munge Error!

Post by trainmaster611 »

I created a space assault map and established and editable terrain by replacing the ABC.TER with the yavin.ter. In ZE it worked and I could see and edit it, but when I go to the game, there is no ground, no hangars, no capital ships, no cp. In fact there's nothing but a Space Sky. :shock: Nothing! :x

My only clue is this when I was munging...
Image

Can some1 tell me what's wrong? :?
Darkicon

RE: Terrain Munge Error!

Post by Darkicon »

Are you sure you have the .ODFs and textures in the right folder?
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RE: Terrain Munge Error!

Post by PvtParts »

This sort of stuff has happened to me when I dont have enough free space on my disk. Make sure your disks aren't to full, and if your getting any windows warnings pertaining to that take heed to them
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RE: Terrain Munge Error!

Post by trainmaster611 »

This is how I arranged my folder. I've done it for other maps and its worked just fine!

Image

If you "don't have free space on your disk", then what should I be deleting to clear up some memory? :?

This is the Munge Error Report thing:
WARNING[PC_modelmunge MSH\ALL_lander_lowrez.msh]:ALL_lander_lowrez has 1486 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings

ERROR[levelpack GM6.req]:Expecting bracket, but none was found.
File : munged\pc\gm6.terrain.req(1)...

ucft <--
ERROR[levelpack GM6.req]:Expecting bracket, but none was found.
File : munged\pc\gm6.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack GM6_GCW-Assault.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack GM6_GCW-Assault.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack GM6.req]:Expecting bracket, but none was found.
File : munged\pc\gm6.terrain.req(1)...

ucft <--
ERROR[levelpack GM6.req]:Expecting bracket, but none was found.
File : munged\pc\gm6.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
The log report was so long, it took up 21 pages in Word! :shock: So I just won't post that...
Last edited by trainmaster611 on Sat Oct 21, 2006 3:46 pm, edited 1 time in total.
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RE: Terrain Munge Error!

Post by PvtParts »

Stuff you dont need? Its hard to just say, because if I give you advice like "temp files" and you mess up your computer, I feel at least in someway accountable.

Just get rid of stuff you dont need. If you have old data_XXX from leftover mods that your not working on, zip em up and move them to another hard drive. Or, if you have some time on your hands, you could upload stuff to places like filefront (though I wouldn't recommend doing so..its supposed to always be there, but if it gets deleted, you cant hold anyone accountable).
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RE: Terrain Munge Error!

Post by trainmaster611 »

There's an update to the fourth post.
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Post by trainmaster611 »

I don't know if I'm allowed to bump this if I have updates and more questions. I copied the Yavin1.ter and Yavin1.ter.option files to my GM6/World 1 folder and deleted GM6.TER . Then I renamed Yavin1.ter to GM6.ter and and yavin1.ter.option to GM6.ter.option. THis is the munge log:
ERROR[levelpack GM6.req]:Expecting bracket, but none was found.
File : munged\pc\gm6.terrain.req(1)...

ucft <--
ERROR[levelpack GM6.req]:Expecting bracket, but none was found.
File : munged\pc\gm6.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack GM6.req]:Expecting bracket, but none was found.
File : munged\pc\gm6.terrain.req(1)...

ucft <--
ERROR[levelpack GM6.req]:Expecting bracket, but none was found.
File : munged\pc\gm6.terrain.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
I can't find a gm6.terrain.req file anywhere in the Yavin World 1 folder but there is one in World 2 folder. But it also has its own Yavin2.ter and Yavin2.ter.option folders. So I'm wondering if it is necessary to only use Yavin World 1 :? . Because I want to change it to antoher world that would be easier to work with. :P If I am stuck with Yavin World 1, what do I do about the req file? Btw, what is an req file? :(

Note: Admins...was I allowed to bump this thread?
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Post by FragMe! »

The file you are looking for is in data_GM6\_BUILD\Worlds\GM6\MUNGED\PC.
Chances are it is a mostly empty file and may just say ucft or something.
Having had this before, either move or delete this file. Clean in visual munge
then remunge.

Hope it works
FragMe!

Oh this is what mine looks like for one of my maps

ucft
{
REQN
{
"texture"
"yav2_main_1"
"yav2_main_2"
"yav2_main_3"
"yav2_main_4"
"yav_detail"
}
}
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Post by trainmaster611 »

Well I did that up to the point of taking it from PC and renaming it. How exactly do I just clean that particular file? And is the ter.option necessary? Btw, what is uctf? :?
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Post by FragMe! »

In visual munge just choose the clean option, it will ask you if you are sure just click yes.
Then remunge the normal way
uctf is a required heading almost every file has it
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Post by trainmaster611 »

But where do you put uctf!?!?!?!?!?!? :emp:
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Post by FragMe! »

In a word, nowhere the file was corrupt, it happens when you play with terrain files sometimes.
When you do a clean and remunge it rewrite all the req files that are in the munged/pc directory.
I just out of habit delete the corrupt file so it can't come back and haunt me later. You also have to
make sure you copy all the tga and tga.option files that that are related to the terrain file you are trying
to use. You may also in ZE terrain editor reassociate the proper tga files to the appropriate squares
on the left hand side.
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Post by trainmaster611 »

So that uctf thing is the code you use to rewrite the req. Is that right? :| And when I copy the new tga files over do I have to rename them too? :?
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Post by FragMe! »

Forget about the uctf thing it is created automatically by the program. The tga files should keep their original names as that is
what the terrain file will look for even if you rename the terrain file. Just the same as a mesh file will want to see it's tga
files if you rename them.
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Post by trainmaster611 »

Did what you said...Munge Log:
WARNING[PC_modelmunge MSH\ALL_lander_lowrez.msh]:ALL_lander_lowrez has 1486 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\com_icon_spaceflag_carried.msh]:com_icon_spaceflag_carried has 1160 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge MSH\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\rep_walk_atte.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
0 Errors 6 Warnings

ERROR[PC_texturemunge world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings

WARNING[terrainmunge world1\GM6.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 1 Warnings
BF2 Log:
Hidden/Spoiler:
[quote]Opened logfile BFront2.log 2006-11-08 1642
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA120C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie BS2 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly

EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA120C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 13
EraSelection.subst = g era_g
play movie BS2 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BS20.000000ly

bEra_CloneWar = 1 bEra_Galactic = 1
clonewar_visable = false galactic_visable = true
Adding map: GM6g_Diet Dr. Pepper idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere1"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere2"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere3"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere4"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere5"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere6"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere7"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere8"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere9"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere10"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere11"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere1"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere2"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere3"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere4"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere5"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere6"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere7"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere8"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere9"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere10"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere11"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere1"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere2"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere3"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere4"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere5"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere6"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere7"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere8"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere9"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere10"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere11"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_blisterturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"

Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_recoilless_ord" not found
[/quote]
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Post by FragMe! »

Well at least your original error is gone. I don't know what the yavinx.tga is but have a look
at it with a graphics editor and if it doesn't look like anything you need delete it. If it is something
that is required it will have to be resized. Either 64 x 64 or 128 x 128 if you needed it around that
size. As for the BF2error log sorry can't help with that but it may be a result of merging a space
map with a gound map.

Good luck
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Post by Teancum »

Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_recoilless_ord" not found

Is why it crashes now.
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Post by Rends »

today i had the same terrain.munge error.
It happened after using a new ground texture i put in the world1 folder. After removing the file and deleted the painting in Zeroeditor it works fine again.
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trainmaster611
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Post by trainmaster611 »

So you deleted the tga file or the ter file? :? I know I had painting on there for before I added the tga files. Wonder what difference that would make :|
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Rends
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Post by Rends »

i deleted the tga file. Once done i opened the map in Zeroeditor and deleted the paintings. everything i painted appeared white now
because Zeroeditor couldn´t found the texture. so it was easy to remove the paintings.
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