General Gametype Information thread/requests
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- Whyioughta
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Re: General Gametype Information thread/requests
I've got a simple VIP mode working but, not being a programmer, it took a lot of trial and error and is most likely an inefficient way of doing it.
I use GetCharacterClass to trigger MissionVictory if a unit of a particular class is killed.
ie. Princess Leia (max units 1) and her team of bodyguards must reach the evacuation region without Leia being killed by a team of bounty hunters.
I use GetCharacterClass to trigger MissionVictory if a unit of a particular class is killed.
ie. Princess Leia (max units 1) and her team of bodyguards must reach the evacuation region without Leia being killed by a team of bounty hunters.
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Guest
Re: General Gametype Information thread/requests
that would be awesome, reminds me on cs vip maps which were not so favorite by players, but very interesting
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MasterSaitek009
- Black Sun Slicer
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Re: General Gametype Information thread/requests
Freeze tag? Dodge ball? A new space mode where the goal is shooting asteroids?
I think an escort space mode would be cool.
Goal for Defenders: Defend the target ship while it moves from point A to point B.
Goal for Attackers: Destroy the target ship before it moves from point A to point B.
You could also make a convoy mode for ground maps with the same rules.
[EDIT]
A Counter-Strike bomb mode would also be cool
I think an escort space mode would be cool.
Goal for Defenders: Defend the target ship while it moves from point A to point B.
Goal for Attackers: Destroy the target ship before it moves from point A to point B.
You could also make a convoy mode for ground maps with the same rules.
[EDIT]
A Counter-Strike bomb mode would also be cool
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SilvaDalek
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Re: General Gametype Information thread/requests
Melee only mode would be fun 
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Guest
Re: General Gametype Information thread/requests
like escape from hoth space map in first strike, that would be awesomeMasterSaitek009 wrote:I think an escort space mode would be cool.
Goal for Defenders: Defend the target ship while it moves from point A to point B.
Goal for Attackers: Destroy the target ship before it moves from point A to point B.
Jedi/Sith assault, for example on geonosis spire hero assault there are no gun wielding heroes/villainsSilvaDalek wrote:Melee only mode would be fun
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BF2-Master
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Re: General Gametype Information thread/requests
I don't think +123 would be possible. It adds so much to so many maps, it would just take up too much space.
I have a mod idea:
HERO CONQUEST
Like normal Conquest, but with heroes.
I have a mod idea:
HERO CONQUEST
Like normal Conquest, but with heroes.
- Teancum
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Re: General Gametype Information thread/requests
+123 would be really easy actually. Most of the map modes he has I have in another form. +123 mode would be for the off-the-wall modes he did that don't match the Convo Pack, like the one with the giant ewok.
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Fingerfood
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Re: General Gametype Information thread/requests
That Ewok was so frekin awesome
How about a mode where everything is destructible and both teams are in a space station together and you start at opposite ends and when the enemys reinforcements (destructible objects on there side) reaches zero, other team wins.
How about a mode where everything is destructible and both teams are in a space station together and you start at opposite ends and when the enemys reinforcements (destructible objects on there side) reaches zero, other team wins.
- Teancum
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Re: General Gametype Information thread/requests
Sounds like a map instead of a mode really.
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SilvaDalek
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Re: General Gametype Information thread/requests
How about juggernought mode? One unit is against all. 
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Fingerfood
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Re: General Gametype Information thread/requests
LOL guess you're right.
Realistic Destruction.\
2 uncaptureable bases for each team. The field is split in two, and you can't go onto the enemy side. One side has a reddish tinge and the other a blueish tinge. All objects are destructible (add more objects if needed) and you must get points by destroying objects (objects have different point values depending on health, range from opponents side [object is a small box far away from the Middle line and has a LOT of health. destroying it gives your team a LOt of points], size, etc.) and reinforcements are unlimited. Kind of like target practice...
Realistic Destruction.\
2 uncaptureable bases for each team. The field is split in two, and you can't go onto the enemy side. One side has a reddish tinge and the other a blueish tinge. All objects are destructible (add more objects if needed) and you must get points by destroying objects (objects have different point values depending on health, range from opponents side [object is a small box far away from the Middle line and has a LOT of health. destroying it gives your team a LOt of points], size, etc.) and reinforcements are unlimited. Kind of like target practice...
Last edited by Fingerfood on Tue Feb 05, 2008 10:46 pm, edited 1 time in total.
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-_-
- Gametoast Staff

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Re: General Gametype Information thread/requests
"Devastation" Game Mode:
-Mix between 1-Flag CTF, COD4 Bomb, and Astute's new game mode in his Yavin map.
-3-4 permanent cps per team, spreaded evenly on map. There will be only one flag (Which will act as the "Bomb"), you'll have to it take to any of the opponent's cps in order to destroy eliminate that specific cp. Once all of the opponent's cps are destroyed, you win.
-Mix between 1-Flag CTF, COD4 Bomb, and Astute's new game mode in his Yavin map.
-3-4 permanent cps per team, spreaded evenly on map. There will be only one flag (Which will act as the "Bomb"), you'll have to it take to any of the opponent's cps in order to destroy eliminate that specific cp. Once all of the opponent's cps are destroyed, you win.
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Fusion
- Gametoast Staff

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Re: General Gametype Information thread/requests
"Zombies" Game Type
2 cps per team, preferably far apart.
"Zombie" Team starts out with one member, a powerful AI
As players die to this AI, they are moved to the Zombie team (I know it's possible, I've been moved to another team due to a glitch before)
When the last man standing is killed, the game ends, however, if he/they can last *insert minutes here* the human team wins.
Don't know if it could work, but it would be awesome
2 cps per team, preferably far apart.
"Zombie" Team starts out with one member, a powerful AI
As players die to this AI, they are moved to the Zombie team (I know it's possible, I've been moved to another team due to a glitch before)
When the last man standing is killed, the game ends, however, if he/they can last *insert minutes here* the human team wins.
Don't know if it could work, but it would be awesome
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MasterSaitek009
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Re: General Gametype Information thread/requests
That one sounds like it could be really cool.Fusion wrote:"Zombies" Game Type
2 cps per team, preferably far apart.
"Zombie" Team starts out with one member, a powerful AI
As players die to this AI, they are moved to the Zombie team (I know it's possible, I've been moved to another team due to a glitch before)
When the last man standing is killed, the game ends, however, if he/they can last *insert minutes here* the human team wins.
Don't know if it could work, but it would be awesome
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SilvaDalek
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Re: General Gametype Information thread/requests
Easter Mode:
A bot runs around dropping detpacks/eggs. You find them you get points. First team with 180 points wins. Sounded good to me
A bot runs around dropping detpacks/eggs. You find them you get points. First team with 180 points wins. Sounded good to me
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Guest
Re: General Gametype Information thread/requests
that sounds cool-_- wrote:"Devastation" Game Mode:
-Mix between 1-Flag CTF, COD4 Bomb, and Astute's new game mode in his Yavin map.
-3-4 permanent cps per team, spreaded evenly on map. There will be only one flag (Which will act as the "Bomb"), you'll have to it take to any of the opponent's cps in order to destroy eliminate that specific cp. Once all of the opponent's cps are destroyed, you win.
- Teancum
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Re: General Gametype Information thread/requests
And that's really plausible too. I bet we could build it. Plus the idea rocks.
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Caleb1117
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Re: General Gametype Information thread/requests
Fusion wrote:"Zombies" Game Type
2 cps per team, preferably far apart.
"Zombie" Team starts out with one member, a powerful AI
As players die to this AI, they are moved to the Zombie team (I know it's possible, I've been moved to another team due to a glitch before)
When the last man standing is killed, the game ends, however, if he/they can last *insert minutes here* the human team wins.
Don't know if it could work, but it would be awesome
that would be neat.
As the Zombie side makes more points, it gains more unit's in it's count.
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JPI Dictator4life
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Re: General Gametype Information thread/requests
How about changing sides on the other maps for the SWBF1 Conversion Pack 2.0? Like change the felucia sides to the 327th, the Kashyyyk to the 41st, and Utapau to the...I don't know the legion. That'd be awesome.
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Guest
Re: General Gametype Information thread/requests
if bfx mode will be included in the next release, i guess it is unnecessary to change sides in default assault then
oh and can you make the orbital strike like in bfx mod (i mean with binoculars), because the AI is always shooting down the recon droid what makes the whole thing pretty useless (and even if you manage to activate the beacon you cant kill many enemies)
oh and can you make the orbital strike like in bfx mod (i mean with binoculars), because the AI is always shooting down the recon droid what makes the whole thing pretty useless (and even if you manage to activate the beacon you cant kill many enemies)
