Battle of Teth (B'omarr Monastery)
Moderator: Moderators
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: Battle of Teth (B'omarr Monastery)
I 'm working on it, new hangers and corridors.
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: Battle of Teth (B'omarr Monastery)
For real? Well then...ForceMaster wrote:I 'm working on it, new hangers and corridors.
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: Battle of Teth (B'omarr Monastery)
For real!
Anyway I have to finish first with the first map does not?
And these are some pictures of the ships that I use in that.
Lucrehulk Class Control Ship

Acclamator Class Assault Ship
(I changed the Acclamator a hangar side, I think it will be easier to take off from there)


Venator Class Cruiser

Anyway I have to finish first with the first map does not?
And these are some pictures of the ships that I use in that.
Lucrehulk Class Control Ship
Acclamator Class Assault Ship
(I changed the Acclamator a hangar side, I think it will be easier to take off from there)
Venator Class Cruiser
- CommanderBacara/CC-1138
- First Lance Corporal

- Posts: 130
- Joined: Mon Aug 03, 2009 4:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Madrid(Spain)
Re: Battle of Teth (B'omarr Monastery)
fantastic FM!
great models
great models
-
CressAlbane
- Master Bounty Hunter

- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: Battle of Teth (B'omarr Monastery)
:bdroid2: !!!
OH MY GOSH!
Is the interior of that Lucrehulk playable with corridors and such!?!?!
OH MY GOSH!
Is the interior of that Lucrehulk playable with corridors and such!?!?!
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: Battle of Teth (B'omarr Monastery)
Actually it have only two main hangers with two exits each one. 
- Filipinio
- Master Sergeant

- Posts: 178
- Joined: Fri Jan 22, 2010 3:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Mygeeto's Bridge Battle's
Re: Battle of Teth (B'omarr Monastery)
seriously, lucasarts should sighn you up for BF3
oh and you should make a new topic for your map.
i worship you!
oh and you should make a new topic for your map.
i worship you!
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: Battle of Teth (B'omarr Monastery)
Filipinio wrote:seriously, lucasarts should sighn you up for BF3
- Filipinio
- Master Sergeant

- Posts: 178
- Joined: Fri Jan 22, 2010 3:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Mygeeto's Bridge Battle's
-
JadenWolf32
Re: Battle of Teth (B'omarr Monastery)
Awesome models(althought i had already seen them) but is good to see them ready. Please Scale them as you did with the venator and the Malevolence.(off topic) I really wanted to see the size of the Lucrehulk in comparison with the Venator!(off topic)
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: Battle of Teth (B'omarr Monastery)
ForceMaster wrote:For real!![]()
Anyway I have to finish first with the first map does not?
And these are some pictures of the ships that I use in that.
Hidden/Spoiler:
Now I know why they call you Forcemaster.
- DarthSlim
- Private Second Class
- Posts: 70
- Joined: Fri Apr 10, 2009 4:51 pm
Re: Battle of Teth (B'omarr Monastery)
Woah, hold on, isn't Kaliida where they fought the Malevolence? Are you making a space map with the MALEVOLENCE????ForceMaster wrote:an snack?![]()
Hidden/Spoiler:
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: Battle of Teth (B'omarr Monastery)
wow! Good work with the new models, looking as awesome as i expected
Will it just be a space battle or will there actually be fighting in the corridors? Although there wasn't in the episode, it would be awesome to do..
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: Battle of Teth (B'omarr Monastery)
Off topic:DarthSlim wrote: Woah, hold on, isn't Kaliida where they fought the Malevolence? Are you making a space map with the MALEVOLENCE????![]()
![]()
Ok, I must be honest, I've been working on that map parallel to the Battle of Teth. I have here some pictures
(yes, the texture is not the best, i will change it later)
Currently only is it, ships and soldiers, but I think create a campaign that recreates the episode.
And to be honest yet, this map is much more advanced than that Christophsis space. Over 40% done.
- Filipinio
- Master Sergeant

- Posts: 178
- Joined: Fri Jan 22, 2010 3:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Mygeeto's Bridge Battle's
Re: Battle of Teth (B'omarr Monastery)
wow, you just keep moving and making more amazing progects like a regular basis!
- DarthSlim
- Private Second Class
- Posts: 70
- Joined: Fri Apr 10, 2009 4:51 pm
Re: Battle of Teth (B'omarr Monastery)
-
CressAlbane
- Master Bounty Hunter

- Posts: 1519
- Joined: Fri Dec 18, 2009 8:02 am
- Projects :: CTF Arenas
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Re: Battle of Teth (B'omarr Monastery)
Wow!
Someday I wish to be half as skilled as you...
Someday I wish to be half as skilled as you...
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
Re: Battle of Teth (B'omarr Monastery)
HOLLY {DIET DR PEPPER} How on earth do you make these models!!! are you freaking kidding me! that melevolance model is EPIC!!! BTW are you going to add an interior to it?
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: Battle of Teth (B'omarr Monastery)
Wow! looks awesome ForceMaster!!
I would recommend changing the light from yellow though, as i find it looks a bit strange.....
Offtopic - 400 Posts!
I would recommend changing the light from yellow though, as i find it looks a bit strange.....
Offtopic - 400 Posts!
-
ForceMaster
- Lieutenant General

- Posts: 737
- Joined: Fri Aug 08, 2008 11:27 pm
- Projects :: Tron The Grid
- xbox live or psn: No gamertag set
- Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Re: Battle of Teth (B'omarr Monastery)
Yes man, these texture is not ready yet.lucasfart wrote: I would recommend changing the light from yellow though, as i find it looks a bit strange.....
wishihadaname wrote:HOLLY {DIET DR PEPPER} How on earth do you make these models!!! are you freaking kidding me!
Actually no, it will have only 4 hangers for flyers.wishihadaname wrote:BTW are you going to add an interior to it?
Thanks to all my friends!
