The "Help me find a known PRE-EXISTING asset" topic (II)

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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AQT
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AQT »

The current MediaFire link was working just fine...
But I'll add your Dropbox link too, Deviss. :)

EDIT
It turns out that the file you uploaded was actually for this here: http://www.gametoast.com/viewtopic.php? ... 5&p=134446

And the current MediaFire link for it is still working fine.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by SkinnyODST »

Can someone PLEASE give me a working link to the DC-15 pistol from Republic Commando?
And not just any version, I`m looking for this one http://www.gametoast.com/viewtopic.php? ... mp;t=20511

Thx

EDIT
AQT wrote:The current MediaFire link was working just fine...
But I'll add your Dropbox link too, Deviss. :)

EDIT
It turns out that the file you uploaded was actually for this here: http://www.gametoast.com/viewtopic.php? ... 5&p=134446

And the current MediaFire link for it is still working fine.
Well thanks but there is no tga file for the DC-15.

Double posting is against the RULES; please EDIT your post instead -Staff
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Tusken Raider and BF1 Tatooine assets?

Post by Ranger »

Trying to find a playable Tusken raider model and I've looked everywhere but can't find any. Also looking for some Tusken raider models and meshes like tents, campfires, and whatnot. If this makes any sense lol. Any help is greatly appreciated.
Last edited by Ranger on Sun Aug 07, 2016 7:05 pm, edited 1 time in total.
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Re: Tusken Raider and BF1 Tatooine assets?

Post by Samee3 »

Not exactly sure what you are looking for, but you can find the Tusken Raider model in BF2_ModTools\Assets\Sides\des\msh. In regards to any BF1 assets, you will need the BF1 Modtools, otherwise known as BF Builder. Unfortunately, I can't seem to find a working link for BF Builder right now.

Also, I recommend looking here for tuts and other stuff.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

Looking for this guy. Pretty sure I've seen this model somewhere.
Hidden/Spoiler:
Image
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by ARCTroopaNate »

He was in Mav's Dark Times but I don't think the model/skin was ever released.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by CdtFox »

I'm pretty sure someone already do it, so I'm asking you that questions:

Where i can find the stock clones models in .obj? I just need the "rep_inf_ep3_armoredpilot".obj

Thanks!
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by AnthonyBF2 »

I'd like to check if anyone has made and released those tower turrets found in the Death Star trenches. They look like the stock turret in space maps but they're tall and thin.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Kingpin »

CdtFox wrote:I'm pretty sure someone already do it, so I'm asking you that questions:

Where i can find the stock clones models in .obj? I just need the "rep_inf_ep3_armoredpilot".obj

Thanks!
You can just import the model into XSI and then export as an OBJ. My only question is why would you need one?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by CdtFox »

Kingpin wrote:
CdtFox wrote:I'm pretty sure someone already do it, so I'm asking you that questions:

Where i can find the stock clones models in .obj? I just need the "rep_inf_ep3_armoredpilot".obj

Thanks!
You can just import the model into XSI and then export as an OBJ. My only question is why would you need one?
For a friend, an empire at war modder who wants to port some swbf 2 stuff to EAW FOC.

Also, speaking of XSI, when I want to launch it, I got a virus detection...and every time my antivirus forces me to close the software... :cry:
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Marth8880 »

CdtFox wrote:Also, speaking of XSI, when I want to launch it, I got a virus detection...and every time my antivirus forces me to close the software... :cry:
What are you currently using as your anti-virus software? 'cause you should find better anti-virus software tbh (make sure you uninstall any existing anti-virus software before installing a new one though)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by CdtFox »

CCleaner Pro
I'm currently trying to solve the problem

EDIT
Where I can find all Star wars republic of heroes textures files, I've downloaded them fromfacepunch but it's just a small part... :D

Thanks!
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Quarters »

Anyone have a working link for Commander Keller's second Skinpack? (http://www.gametoast.com/viewtopic.php?f=64&t=17693)
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Benoz »

Does anyone know if a model of a Galactic Marine with phase 2 jetpack exists?
I tried to hex edit it myself, but then a small white box appeared in the middle of the model.
So if you know anything, please it's urgeant.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by mrcluster »

I recall seeing a port of SWBF1's AT-ST pilot in the Pax Empiricae mod- anyone know where that could be?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by DylanRocket »

All SWBF1 models are compatible with SWBF2. Just copy the MSH from SWBF1's Mod Tools.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by mrcluster »

DylanRocket wrote:All SWBF1 models are compatible with SWBF2. Just copy the MSH from SWBF1's Mod Tools.
Ah. Thanks!



EDIT
I remember seeing a DLT-19 model somewhere, but I can't find where it is anymore. Anyone know of one I can download?

EDIT2:

Found it, but the link is broken. Anyone have it?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by i2Bros »

i2Bros wrote:Hi guys! I'm new here, where i can find kinetosimpetos' double pistols msh? The gamefront link was removed. :(


Link fixed -Staff
Thank you so much!!! :faint: :faint: :faint:
But what about the animations? The "calo" and jango" ones make the game crash, where is the older version of Darth DUCK's double pistols animation? :cry:
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Anakin »

mrcluster wrote:
DylanRocket wrote:All SWBF1 models are compatible with SWBF2. Just copy the MSH from SWBF1's Mod Tools.
Ah. Thanks!



EDIT
I remember seeing a DLT-19 model somewhere, but I can't find where it is anymore. Anyone know of one I can download?

EDIT2:

Found it, but the link is broken. Anyone have it?
I think in the bfx assets is an dlt19, too
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by i2Bros »

Anakin wrote:
mrcluster wrote:
DylanRocket wrote:All SWBF1 models are compatible with SWBF2. Just copy the MSH from SWBF1's Mod Tools.
Ah. Thanks!



EDIT
I remember seeing a DLT-19 model somewhere, but I can't find where it is anymore. Anyone know of one I can download?

EDIT2:

Found it, but the link is broken. Anyone have it?
I think in the bfx assets is an dlt19, too
yes, it is :D

Anyone knows where I can find the older version for Darth DUCK dual pistols animation? I can't use his new one, my game crashes every time I try it, while the older is simple, plain and good for the purpose I intend to use it for
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