Haruun Kal: Jungle version 2.0 RELEASED!!!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Kaos -- I'm using experienced modders only. I want to make sure this map is perfect, and those I've selected so far know pretty much exactly what the bugs are when they see them, which makes them easier to fix. It also helps to get the map out faster.
Kaos66

Post by Kaos66 »

its pk im new i undrstand
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Alright status update:

-I've added foliage. I took a leap and figured out how foliage works in ZeroEdit, and I'm kicking myself that I've never done it before. Anyways, the map looks tons better.

-I need to do some last-minute repainting of the terrain. I want to make areas like the ruins and the Kurronai camp have a more dirt feel rather than grass, since they are walked on more often.

-Vehicles are almost done. I'm just testing sounds for them and deciding which sounds I like best for the A-Wing. With any luck, I should have everything on the vehicle side finalized by Wednesday.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Status update:

2.0 beta has been released to my testers. As soon as I hear an 'all clear' from the three of them, I'll upload the final.

BTW-- testers -- don't worry about online play.
Schizo

Post by Schizo »

Is it too late for me to ask to beta test? I'd be willing to; this map seems pretty darn cool. And, I personally think I'm pretty good at testing, myself...
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Many updates have been made in relation to version 2.0 which hopefully will be out within a week's time. I just need to iron out a few sound bugs with Fred.
Guest

Post by Guest »

Teancum
Can you give another link for v.1.9?

And can you tell about new vehicles for v.2.0? I mean new TIE (Phantom?) and others. :)
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

I never actually released 1.9 to the public.

As far as describing the vehicles, Wikipedia can do much better than I can. Visit this link:
http://en.wikipedia.org/wiki/List_of_Star_Wars_vehicles
Guest

Post by Guest »

Teancum
You don`t understood me. I mean how vehicles you will add?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Oh, okay sorry JK. I updated the first post with what's in version 2.0.
Guest

Post by Guest »

Teancum
Thanks :)
Guest

Post by Guest »

And can you add new Laat/i (7 troops), R41 Starchaser and TIE Phantom?
Guest

Post by Guest »

And can create Juggernaut?
And can re-create Imperial Hovernaut and Imperial AT-TE?
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

JK', might I know why you'd like to get an "Imperial AT-TE" on this map ? :|
Do not forget the Galactic Empire has brought back the AT-walkers concept thanks to General Veers, through the designing of AT-AT's, which are in fact AT-TE's "successors" ! So, do you really think Imperial Pilots would have appreciated to drive "obsolete" vehicles, while brand-new ones were available ?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

I've always figured the Rebels might use AT-TE's, since they used whatever they could, but I agree, not the Imperials. Well, that is unless they seriously revamped the AT-TE somehow. I'm not imaganitive enough to figure out how, though.
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Yeah, I'm a little tired of all the cross-era stuff surrounding Battlefront. The Galactic Civil War feels less and less like the OT.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Version 2.0 (final for BF1) is OUT! Visit the first post for a download link and information.
Guest

Post by Guest »

Teancum
Wow! Great map! Vehicles are wicket.

PS. But IMHO, AT-XT must have more hp... :)
Gynt_Ryles

Post by Gynt_Ryles »

Actually, the Imperials did use AT-TEs. They kept them in bases, and only used them as a last resort defense in times of attack.
Guest

Post by Guest »

Teancum
Take original AT-TE with Imperial marks... only
Post Reply