KotOR Space

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Maveritchell
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KotOR Space

Post by Maveritchell »

Here's something I threw together just for fun this afternoon:

KotOR Space (7MB)

This is a nice, simple modmap that'll let you play the KotOR era in space (needs Conversion Pack 2.0). It shows up on your map selection as "Space."

It's similar to Space Rakata Prime, except this isn't over any planet and it has a few more capital ships. You can still win by destroying all the opponent's main capitals (the ones they spawn at) or by getting 30 points (a la TDM). It's a nice dogfight-ey map where laser cannons reign supreme and missiles are nowhere to be found.

It also has random skydomes - since I didn't feel like making a whole bunch of different (and virtually identical) modmaps to show KotOR space battles, this one just randomizes the sky's appearance for each battle. Usually randomization like this'll break online compatibility, but in this case online is still stable (tested it out, each user sees a different skydome).

It's not a big deal, and if some people want to take screenshots for me (my computer doesn't render the envmapping that makes this look so good) and send them to me, I'll add them to this post. Otherwise, give it a try, it's only 7MB.
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Re: KotOR Space

Post by Sky_216 »

Note to self: must...get...Convo Pack 2.....

Anyway sounds good Mav. Love the idea of switching the skydomes....
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Re: KotOR Space

Post by Fingerfood »

Yeah. Me and Mav tried it out. Pretty neat idea if you want different environments. Plus, it's really neat how it changes for each user in the same battle. :wink:
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Re: KotOR Space

Post by Nova Hawk »

Fingerfood wrote:Plus, it's really neat how it changes for each user in the same battle.
Wait a minute, what do you mean it changes for each user in the same battle??
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Re: KotOR Space

Post by Fingerfood »

Nova Hawk wrote:
Fingerfood wrote:Plus, it's really neat how it changes for each user in the same battle.
Wait a minute, what do you mean it changes for each user in the same battle??
Well, when me and Mav were playing, I had a brownish skydome, and he had a blue cloudy skydome.
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Re: KotOR Space

Post by [RDH]Zerted »

Yes, almost anything visual can be changed on the client side without causing crashes. Many non-visual things can be changed too, but not weapons. The entire FakeConsole wouldn't work if this wasn't the case.

The game seems to compare hashes of the files when the maps starts. If the files are different, the game crashes. If the files are the same, you join the server and can play. If something important gets out of sync, like weapon stats and ammo, the game thinks you're cheating and crashes (more I think it gets too out of sync and can't keep up with the server, then the developers putting in code to directly crash the game).

The code to randomly change the sky would be the same in each map, thus the files would be the same. However, each computer would generate a different random number, so different skies would be displayed. The game doesn't do extra checks to make sure the skies are consistent, so you can keep playing. Just like the v1.2 patch changes too.
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Re: KotOR Space

Post by Guest »

i restarted the map three times and had always the same sky (the green one)
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Re: KotOR Space

Post by Maveritchell »

negah wrote:i restarted the map three times and had always the same sky (the green one)
It's statistically possible, just unlikely. It is random.
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