Death Star II: Throne Room
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- RED51
- Jedi

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Re: Death Star II: Throne Room
The detail in the map is very nice. How is conquest like(assuming it's in the map)?
- ACEwithSPADES
- Command Sergeant Major

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Re: Death Star II: Throne Room
Great looking map, never experiance the process of you making maps

- Maveritchell
- Jedi Admin

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Re: Death Star II: Throne Room
It is, like, nonexistent. The map is too small and too full of dead ends to work well for conquest (that is why it has the modes listed in the first post).RED51 wrote:The detail in the map is very nice. How is conquest like(assuming it's in the map)?
- RED51
- Jedi

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Re: Death Star II: Throne Room
Makes sense. So how is death match then?
- agentsmith38
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Re: Death Star II: Throne Room
a few questions.
Do you plan on adding in the Stock force powers and sabre attacks? or do you plan on making your own sabre attack animation and force powers for it?
The "Jedi AI" are well, easy to beat, is there any plans on making them tougher than a regular unit in Hero Assault?
Will you get to fight the Emperor?
Will starkiller be in this to fight Lord Vader and The Emperor in some other game mode?
Do you plan on adding in the Stock force powers and sabre attacks? or do you plan on making your own sabre attack animation and force powers for it?
The "Jedi AI" are well, easy to beat, is there any plans on making them tougher than a regular unit in Hero Assault?
Will you get to fight the Emperor?
Will starkiller be in this to fight Lord Vader and The Emperor in some other game mode?
- Maveritchell
- Jedi Admin

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Re: Death Star II: Throne Room
It is what it is. It works fine.RED51 wrote:Makes sense. So how is death match then?
Hero assault is regular stock hero assault (with fewer units on the field at once), with all that entails. There will likely be a Dark Times hero assault as well. I understand why people would be interested in a map like this - to recreate movie scenes. With that in mind, the options will be available for the right units to be there.agentsmith38 wrote:a few questions.
- agentsmith38
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Re: Death Star II: Throne Room
Excellent, i can't wait.Maveritchell wrote:It is what it is. It works fine.RED51 wrote:Makes sense. So how is death match then?Hero assault is regular stock hero assault (with fewer units on the field at once), with all that entails. There will likely be a Dark Times hero assault as well. I understand why people would be interested in a map like this - to recreate movie scenes. With that in mind, the options will be available for the right units to be there.agentsmith38 wrote:a few questions.
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THEWULFMAN
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Re: Death Star II: Throne Room
I Concur :plokoon:naru1305 wrote:OMG a new map by mav? this is not a dream?
so i say :AWESOME!
I was worried that after DTII that he was done with modding. Very happy
- Cerfon Rournes
- Master Bounty Hunter

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Re: Death Star II: Throne Room
Always cool to see Mav make a mod. It looks great! 
- Nihillo
- Master Bounty Hunter

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Re: Death Star II: Throne Room
Looks great, although I do think it could be darker, just for the sake of movie accuracy, but then again, nobody really likes completely dark maps. I can't wait to fight Vader there, it should be an interesting match. 
Edit: I have an idea for a Dark Times game mode, how about a non-canon Wave mode comprising of Luke fighting Royal Guards, Shadow Guards and, finally, Darth Vader in an endurance match of sorts?
Edit: I have an idea for a Dark Times game mode, how about a non-canon Wave mode comprising of Luke fighting Royal Guards, Shadow Guards and, finally, Darth Vader in an endurance match of sorts?
- Firefang
- Major

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Re: Death Star II: Throne Room
- The Nasal Abyss
- 1st Lieutenant

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Re: Death Star II: Throne Room
Zero Engine can only handle that much detail in a small area? That's pretty disappointing.
Oh well, the map looks great Mav. Nice work!
Oh well, the map looks great Mav. Nice work!
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modmaster13
- General

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Re: Death Star II: Throne Room
OMG that is awesome!

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Twilight_Warrior
- Droid Pilot Assassin

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Re: Death Star II: Throne Room
Posting for tracking purposes. Looks fantastic as always
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- TML
- Private Second Class
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Re: Death Star II: Throne Room
I haven't even played this yet and I still think it's my favorite map yet... I love the set of the Emperor's Throne Room, it's probably my favorite set from the movies (Before they started using Green Screen for everything
), I'm so glad your making this.
Just a quick question though, if the Emperor is playable, will he have a lightsaber? Because you could just give him quite a few powerful force moves? But hey, it's your map, do what you want!
Just a quick question though, if the Emperor is playable, will he have a lightsaber? Because you could just give him quite a few powerful force moves? But hey, it's your map, do what you want!
- R8-Q88
- Second Lance Corporal

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Re: Death Star II: Throne Room
Wow! This looks great. After DT II I was hoping that you has another one of your great maps to go along with it, and this is just what I was looking for! I can't wayt to play.
- anakinvovo2
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Re: Death Star II: Throne Room
could u had a hangar and cruisers and when they destroy the death star explosion
- sim-al2
- 2nd Lieutenant

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Re: Death Star II: Throne Room
Uhhhh... you did read the part of his first post where he says he's already pushing the limits of the engine, right?anakinvovo2 wrote:could u had a hangar and cruisers and when they destroy the death star explosion
@Mav: The map looks great!
- Eggman
- Master Bounty Hunter

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Re: Death Star II: Throne Room
Nice work! This will be a nice break from the standard conquest-oriented maps.
This may just be from your video settings in-game, but the grey walls and floors don't look quite right - the textures seem to be a little washed out. I think you could get away with making either the textures or the lighting a little darker.
This may just be from your video settings in-game, but the grey walls and floors don't look quite right - the textures seem to be a little washed out. I think you could get away with making either the textures or the lighting a little darker.
- Deathplayer
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Re: Death Star II: Throne Room
whoa. that's what i call an inventive map. good work, as always 
